using UnityEngine; using UnityEngine.UI; public class BoxItemCell : MonoBehaviour { [SerializeField] ItemCell itemCell; [SerializeField] Text nameText; public void Display(Item item) { int itemID = item.id; itemCell.Init(new ItemCellModel(itemID, false, item.countEx)); itemCell.button.AddListener(()=> { ItemTipUtility.Show(itemID); }); nameText.text = ItemConfig.Get(itemID).ItemName; } }