using UnityEngine; using UnityEngine.UI; //拥有的货币:数量显示,点击按钮打开对应获取界面 public class OwnMoneyCell : MonoBehaviour { [SerializeField] Image moneyIcon; [SerializeField] Text numText; [SerializeField] Button wayBtn; public int moneyType; void Start() { if (moneyType != 0) moneyIcon.SetIconWithMoneyType(moneyType); if (wayBtn != null) { wayBtn.AddListener(()=> { switch (moneyType) { // case 1: // { // //UIManager.Instance.OpenWindow(); // } // break; default: { ItemTipUtility.ShowMoneyTip(moneyType); } break; } }); } } void OnEnable() { PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; Display(); } void OnDisable() { PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; } void PlayerDataRefresh(PlayerDataType type) { if (type != UIHelper.moneyTypeToPlayerDataType[moneyType]) { return; } Display(); } public void Display(bool resetIcon = false) { if (moneyType == 0) { // Debug.LogError("moneyType == 0"); return; } numText.text = UIHelper.ReplaceLargeNum(UIHelper.GetMoneyCnt(moneyType)); if (resetIcon) { moneyIcon.SetIconWithMoneyType(moneyType); } } }