//-------------------------------------------------------- // [Author]: 玩个游戏 // [ Date ]: Monday, July 31, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; public struct Item { public int id; public ulong countEx; public int quality; public int bind; //绑定 或者 拍卖 交易 public Item(int _id, ulong _count) { this.id = _id; this.quality = 0; this.bind = 0; this.countEx = _count; } public Item(int _id, ulong _count, int _quality) { this.id = _id; this.quality = _quality; this.bind = 0; this.countEx = _count; } public Item(int _id, ulong _count, int _bind = 0, int _quality = 0) { this.id = _id; this.quality = _quality; this.bind = _bind; this.countEx = _count; } }