using UnityEngine; using UnityEngine.UI; /// /// 合成格子 /// public class ComposeGirdCell : MonoBehaviour { [SerializeField] ItemCell itemCell; [SerializeField] Image fillImage; [SerializeField] Image fullImage; [SerializeField] Text processText; public void Display(int index) { var guid = PackManager.Instance.composeItemGuidList[index]; var item = PackManager.Instance.GetItemByGuid(guid); if (item == null) return; itemCell.Init(item); itemCell.button.AddListener(()=> { //合成界面 }); } }