using UnityEngine; /// /// 背包格子行 /// public class RolePackLineCell : CellView { [SerializeField] PackGirdCell[] itemCell; public void Display(int index) { var itemPack = PackManager.Instance.GetSinglePack(PackType.Item); for (int i = 0; i < itemCell.Length; i++) { if (index + i < itemPack.itemGuidList.Count) { itemCell[i].SetActive(true); itemCell[i].Display(index + i); } else { itemCell[i].SetActive(false); } } } }