using UnityEngine; /// /// 合成格子行 /// public class ComposeLineCell : CellView { [SerializeField] ComposeGirdCell[] itemCell; public void Display(int index) { for (int i = 0; i < itemCell.Length; i++) { if (index + i < PackManager.Instance.composeItemGuidList.Count) { itemCell[i].SetActive(true); itemCell[i].Display(index + i); } else { itemCell[i].SetActive(false); } } } }