//-------------------------------------------------------- // [Author]: 玩个游戏 // [ Date ]: Wednesday, January 10, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; public class ServerBehaviourGroup : ScrollItem { [SerializeField] ServerBehaviour m_ServerBehaviour_1; public override void Display(object _data) { base.Display(_data); var serverDataGroup = (ServerDataCouple)_data; m_ServerBehaviour_1.SetActive(serverDataGroup.serverData1.region_flag > 0); if (serverDataGroup.serverData1.region_flag > 0) { m_ServerBehaviour_1.Display(serverDataGroup.serverData1); } } }