using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ServerForceExitHintWin : UIBase { public static int reason = 0; [SerializeField] Text m_Reason; [SerializeField] Button m_Confirm; #region Built-in protected override void InitComponent() { m_Confirm.AddListener(ReturnToLogin); } protected override void OnPreOpen() { var kickConfig = KickOutReasonConfig.Get(reason); m_Reason.text = kickConfig == null ? "" : kickConfig.kickout; } protected override void OnPreClose() { } #endregion private void ReturnToLogin() { reason = 0; CloseWindow(); switch (VersionConfig.Get().versionAuthority) { case VersionAuthority.InterTest: GameNotice.OpenGameNotice(); break; case VersionAuthority.Release: if (!VersionConfig.Get().isBanShu) { if (!LoginManager.Instance.sdkLogined) { SDKUtils.Instance.FreePlatformLogin(); } } break; } } }