using System.Collections.Generic; using Cysharp.Threading.Tasks; using LitJson; using UnityEngine; public class QYBattleVictoryWin : UIBase { [SerializeField] AvatarCell myAvatarCell; [SerializeField] AvatarCell enemyAvatarCell; [SerializeField] TextEx txtMyName; [SerializeField] TextEx txtEnemyName; [SerializeField] TextEx winInfo; [SerializeField] TextEx quickWinInfo; [SerializeField] TextEx txtFuncName; [SerializeField] ScrollerController scroller; [SerializeField] ButtonEx detailBtn; JsonData jsonData; string battleName = BattleConst.QYBattleField; protected override void InitComponent() { detailBtn.SetListener(() => { BattleSettlementManager.Instance.OpenBattleDetailWin(battleName); }); } protected override void OnPreOpen() { scroller.OnRefreshCell += OnRefreshCell; jsonData = BattleSettlementManager.Instance.GetBattleSettlement(battleName); if (jsonData == null && QunyingManager.Instance.quickCnt == 0) { DelayCloseWindow().Forget(); return; } Display(); CreateScroller(); } protected override void OnPreClose() { scroller.OnRefreshCell -= OnRefreshCell; BattleSettlementManager.Instance.WinShowOver(battleName); QunyingManager.Instance.quickCnt = 0; QunyingManager.Instance.itemInfos.Clear(); } // B4 20 回合制战斗状态 #tagMCTurnFightState 通用的结算状态 State 4-结算奖励 // Msg 中额外信息 // "tagPlayerID":对战的目标ID, // "atkAddScore":发起方增加的积分,可能为0, // "defDecScore":被击方减少的积分,可能为0, // itemInfo:奖励物品列表,可能为空 void Display() { int quickCnt = QunyingManager.Instance.quickCnt; uint tmpTagPlayerID = 0; if (jsonData.ContainsKey("tagPlayerID")) { tmpTagPlayerID = (uint)jsonData["tagPlayerID"]; } else { tmpTagPlayerID = (uint)QunyingManager.Instance.tagPlayerID; } uint tagPlayerID = quickCnt == 0 ? tmpTagPlayerID : (uint)QunyingManager.Instance.tagPlayerID; if (!QunyingManager.Instance.TryGetPlayerInfo(tagPlayerID, out QunyingMatchInfo info)) return; uint enemyFace = info.Face; uint enemyFacePic = info.FacePic; myAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, PlayerDatas.Instance.baseData.face, PlayerDatas.Instance.baseData.facePic)); enemyAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)tagPlayerID, (int)enemyFace, (int)enemyFacePic)); enemyAvatarCell.SetListener(() => { AvatarHelper.TryViewOtherPlayerInfo((int)tagPlayerID, viewPlayerLineupType: (int)BattlePreSetType.Qunying); }); txtMyName.text = PlayerDatas.Instance.baseData.PlayerName; txtEnemyName.text = UIHelper.ServerStringTrim(info.PlayerName); if (quickCnt == 0) { winInfo.SetActive(true); quickWinInfo.SetActive(false); winInfo.text = QunyingManager.Instance.tagRank.ToString(); } else { winInfo.SetActive(false); quickWinInfo.SetActive(true); quickWinInfo.text = Language.Get("Qunying16", quickCnt); } int funcId = (int)FuncOpenEnum.Qunying; txtFuncName.text = FuncOpenLVConfig.HasKey(funcId) ? FuncOpenLVConfig.Get(funcId).Name : string.Empty; } List showItems = new List(); void CreateScroller() { showItems.Clear(); scroller.Refresh(); if (QunyingManager.Instance.quickCnt == 0) { if (!jsonData.ContainsKey("itemInfo")) { return; } var resultStr = jsonData["itemInfo"]; for (int i = 0; i < resultStr.Count; i++) { showItems.Add(new Item((int)resultStr[i]["ItemID"], (long)resultStr[i]["Count"])); } } else { for (int i = 0; i < QunyingManager.Instance.itemInfos.Count; i++) { showItems.Add(QunyingManager.Instance.itemInfos[i]); } } showItems.Sort(SortItem); for (int i = 0; i < showItems.Count; i++) { scroller.AddCell(ScrollerDataType.Header, i); } scroller.Restart(); } int SortItem(Item itemA, Item itemB) { var itemConfigA = ItemConfig.Get(itemA.id); var itemConfigB = ItemConfig.Get(itemB.id); return itemConfigB.ItemColor - itemConfigA.ItemColor; } void OnRefreshCell(ScrollerDataType type, CellView cell) { var _cell = cell as SettlementAwardCell; var item = showItems[cell.index]; _cell?.Display(item.id, item.countEx); } }