using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; public class BoneBattleVictoryWin : UIBase { [SerializeField] TextEx txtFuncName; [SerializeField] ScrollerController scroller; string battleName = "BoneBattleField"; protected override void OnPreOpen() { scroller.OnRefreshCell += OnRefreshCell; CreateScroller(); int funcId = BoneFieldManager.Instance.funcId; txtFuncName.text = FuncOpenLVConfig.HasKey(funcId) ? FuncOpenLVConfig.Get(funcId).Name : string.Empty; } protected override void OnPreClose() { scroller.OnRefreshCell -= OnRefreshCell; BattleSettlementManager.Instance.WinShowOver(battleName); } List showItems = new List(); void CreateScroller() { var jsonData = BattleSettlementManager.Instance.GetBattleSettlement(battleName); if (jsonData == null) { DelayCloseWindow().Forget(); return; } showItems.Clear(); scroller.Refresh(); if (!jsonData.ContainsKey("itemInfo")) { return; } var resultStr = jsonData["itemInfo"]; for (int i = 0; i < resultStr.Count; i++) { showItems.Add(new Item((int)resultStr[i]["ItemID"], (long)resultStr[i]["Count"])); } showItems.Sort(SortItem); for (int i = 0; i < showItems.Count; i++) { scroller.AddCell(ScrollerDataType.Header, i); } scroller.Restart(); } int SortItem(Item itemA, Item itemB) { var itemConfigA = ItemConfig.Get(itemA.id); var itemConfigB = ItemConfig.Get(itemB.id); return itemConfigB.ItemColor - itemConfigA.ItemColor; } void OnRefreshCell(ScrollerDataType type, CellView cell) { var _cell = cell as SettlementAwardCell; var item = showItems[cell.index]; _cell?.Display(item.id, item.countEx); } }