public class TeamMingge { private HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj; public TeamBase teamBase { get; private set; } // 基本属性 public int ObjID { get; set; } public int positionNum { get; set; } public string name { get; set; } public float modelScale { get; set; } // 命格的状态(命格不受控制,不会死亡) public bool isStunned => false; public bool isFrozen => false; public bool isStoned => false; public bool isSlient => false; public bool isDisarmed => false; public bool isInvinceble => false; public bool isDead => false; public int rage => 100; // 命格总是有怒气可以释放技能 public TeamMingge(HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj, TeamBase _teamBase) { this.fightObj = fightObj; this.teamBase = _teamBase; this.ObjID = (int)fightObj.ObjID; this.positionNum = 99; // 命格固定位置 this.name = "命格"; this.modelScale = 1f; } }