using UnityEngine; public class TowerBaseWin : OneLevelWin { [SerializeField] Transform WarlordPavilionWinTop; protected override void OpenSubUIByTabIndex() { WarlordPavilionWinTop.SetActive(functionOrder == 0); switch (functionOrder) { case 0: currentSubUI = UIManager.Instance.OpenWindow(); break; default: Debug.LogWarning("未知的标签索引: " + functionOrder); break; } } }