public enum E_ActorClassType { UnDefine, Hero, Player, Guard, NpcFightNorm, NpcFightBoss, NpcSummonFunc, NpcCollect, NpcSummonFight, NpcFunc, Pet, NpcTouchKilled, NpcClientFightNorm, NpcClientFightBoss, NpcClientFunc, NpcFightVirtualPlayer, PlayerXmzz, ClientPlayer, PlayerZZ, PlayerSgzcRobot, PVPClientPlayer, ILClientPlayer, NpcClientCollect, JiaPlayer, } public enum E_ActorState { Idle, CtrlRun, AutoRun, Hurt, Die, CommonAtk, CastSkill, DaZuo, Roll, Mocked, } public enum E_4012Status { Normal,//无 0 Freezed,//定身状态 1 Slow,//减速状态 2 LoseBlood,//持续掉血状态 3 Shield,//麒麟佑身4 DamBackShield,//东皇附体5 Sneer,//嘲讽 6 Stun,//晕眩状态 7 AddAtk,//加攻状态 8 WeakDef,//减防状态 9 LimitSkill,//禁魔状态 10 LimitAddHP,//禁疗状态 11 Blind,//致盲状态 12 Burn,//灼烧 13 LoseBlood2,//职业2持续掉血状态 14 LoseBlood3,//职业3持续掉血状态 15 MissSneerAtk,//对嘲讽攻击免疫表现为miss 16 BeInAir,//浮空(做法同眩晕类) 17 zqdlj,//紫气东来金灵根技能状态 18 Ice,//寒冰状态(同减速) 19 } public enum E_BuffType { bfBuff = 1, // buff bfDeBuff, // debuff bfAura, // aura,光环 bfIncBuff, // inc buff增值BUFF 玩家不可手动清除 btPassiveBuf, // 被动BUF bfEquipBuff, // 装备BUF bfMapBuff, // 场景BUF bfActionBuff, // 行为Buf bfProcessBuff, // 一定间隔处理一次持续一定时间的Buff bfProcessDeBuff,// 一定间隔处理一次,持续一定时间的DeBuff btBufMax // BUF类型数 } public enum E_MonsterType { Normal,//0 普通怪; Elite,//1 精英怪; BlueBoss,//2 蓝BOSS; PurpleBoss,//3 紫BOSS; Danger,//4 危险怪; DarkGoldBoss,//5 暗金BOSS, SmallLead,//6 小头目, MissionBoss,//7 任务BOSS } public enum E_ActorGroup { User, Player, Enemy, Neutral, Collect,// 收集类 FuncNpc,// 功能性npc } public enum E_ClientNpcType { Func, Fight, } public enum E_NpcType { Func = 0,//功能NPC填写“0” Defend = 1,//守卫NPC填写“1” Fight = 2,//战斗NPC填写“2” Summon = 3,//召唤NPC填写“3” Ghost = 4,//灵NPC填写 “4” Trap = 5,//陷阱NPC填写 "5" Car = 6,//镖车NPC填写 "6" Sprite = 7,//精灵NPC填写 "7" VirtualPlayer = 8,// 虚拟助战英雄 Flag = 9,//旗类NPC填写 "9" Collect = 14,//采集NPC填定 "14" Catch = 15,//可捕捉NPC 15 Pet = 16,//宠物 16 TouchKilled = 17,//守护 17 FMBoss = 18,// 封魔坛boss 18 BreakableObj = 19,//场景可被攻击物 19 FightAssist = 20,// 助战 SGZC_FightAssist = 21,// 上古战场助战 MonsterTime = 22,// 按时间掉血 PersonalEnemy = 23,// 专属敌人 PersonalEnemyPVP = 24,// 专属敌人 OpenWorldMap = 99,// 打开世界地图 } public enum E_MovingState { Normal, Fly, Ride, } public enum WindowType { Base = 0, Normal = 1, Modal = 2, Tip = 3, System = 4, Loading = 5, Flag = 99, } public enum GestureType { Left, Right, Up, Down } public enum UnityPlatform { Editor, Android, Iphone, Standalone, } public enum RoleRenameResult { MoneyErr = 0, //金钱不足 NameRuleErr = 1, //名字不合法 NameLengErr = 2, //名字长度错误 NameRepeatErr = 3, //重名 RenameFailErr = 4, //改名失败 RenameSuccess = 5, //成功 } /// /// 无意义 0 /// 自己 1 /// 队伍 2 /// 友好 3 /// 可攻击 4 /// 自己及友好 5 /// 玩家尸体 6 /// 非死亡玩家 7 /// 可攻击怪物 8 /// 可攻击玩家 9 /// 所有单位 10 /// 宠物对主人 11 /// 召唤物对主人 12 /// 小怪包括精英 13 /// public enum E_SkillCastTarget { None, Self, TeamMate, Friend, CanAttacked, SelfAndFriend, PlayerDeadBody, UnDeadPlayer, CanAttackedMonster, CanAttackedPlayer, All, PetToOwner, SummonToOwner, Monster, FriendNpc, } /// /// 技能类型 /// public enum E_SkillType { Special, // 特殊 0 Attack, // 攻击类 1 Recover,// 恢复类 2 ContinuousGain, // 持续增益BUFF 3 SustainedReduction,// 持续减益BUFF 4 GainBuff,// 增益BUFF 5 ReductionBuff,// 减益BUFF 6 Passive,// 被动技 7 Reborn,// 复活 8 ValueAdded,// 增值技能(不可清除)9 Halo,// 光环技能 10 Equip,// 装备技能 11 Area,// 区域技能 12 Summon,// 召唤 13 ControlBuff,// 控制型BUFF 14 MutilHurtBuffAtk,// 多段伤害buff攻击类型(类xp技能) 15 PassiveGainBuff,// 被动触发增益类buff 16 PassiveReductionBuff,// 被动触发减益类buff 17 PassiveControlBuff,// 被动触发的控制类buff 18 Property,// 属性类技能 20(如坐骑属性,宠物属性) PassiveBuff,// 被动buff 19(暂时不知道干啥的) PassiveContinuousGain,// 被动触发持续类增益类buff 21 PassiveSustainedReduction,// 被动触发持续类减益类buff 22 } public enum E_SkillFuncType { Common,// 0为通用技能 FaBaoActiveSkill,// 1为法宝功能获得的主动技能 FaBaoPassiveSkills,// 2为法宝功能获得的被动技能 FaBaoSpSkill,// 3为法宝功能获得的SP技能 TalentSkills,// 4为天赋技能 RiderSkill,// 5为坐骑技能 PetSkill,// 6为宠物技能 GodWeaponSkill,// 7为神兵技能 NormalAttack,// 8为普攻 SpLv15Skill,// 9为sp15级技能 Roll,// 10为翻滚 RealmSkill,// 11为境界 MythicalAnimal,// 12为神兽技能 ZhuxianSkill,// 13为诛仙技能 } /// /// 无对象 0 /// 有对象 1 /// 地面 2 /// public enum E_SkillCastType { None,// 无对象 0 NeedTarget,// 有对象 1 Ground,// 地面 2 } public enum MapTransferType { WorldTransport = 1, BigMapTransport = 2, MissionTransport = 3, } public enum DropItemType { Pattern0 = 0, Pattern1 = 1, Pattern2 = 2, Pattern3 = 3, } public enum DailyQuestType { BountyMission = 1, IceCrystal = 2, FairyFeast = 3, BlastStove = 4, Kirin = 5, FairyLand = 6, GuardSky = 7, Demon = 8, Trial = 9, AncientBattleGround = 10, EmperorRelic = 11, WyTaiChi = 12, FairyLeague = 13, HeavenBattle = 14, Prayer = 15, WorldBoss = 16, DemonJar = 17, FairyTask = 18, RuneTowerSweep = 19, RuneTower = 21, TreasureCollectSoul = 22, BossHome = 24, PersonalBoss = 25, ElderGodArea = 26, FairyGrabBoss = 27, KillMonster = 28, DungeonAssist = 29, GatherSoulDungeon = 30, CrossServerPk = 31, AllianceBoss = 32, RidingPetActivity = 34, HazyRegion = 35, SkyTower = 36, Auction = 37, JadeDynastyBoss = 38, CrossServerBoss = 39, FairyChuanGong = 40, //仙盟传功 ActivityPlace = 41, //秘境探索 ArenaPK = 43,//竞技场PK //后续IL开发添加预设 default1, default2, default3, //46 仙盟打坐 default4, //47 古神战场 default5, //48 通用副本 default6, //49 通用副本 default7, //50 通用副本 default8, //51 通用副本 default9, //52 聚魂通用副本 default10, default11, default12, default13, default14, default15, default16, default17, default18, default19, default20, } /// /// 服务端下发的副本倒计时类型 /// public enum DungeonCoolDownType { LeaveMap = 0,//退出倒计时 WaitStart = 1,//开始倒计时 FightStart = 2,//战斗倒计时 FlagTake = 3, NextRound = 4,//下一波倒计时 FBAddTime = 6, ElderGodAreaDeadTime = 7,//古神禁地倒计时 PickUpTime = 8,//副本捡装备倒计时 WaitPlayer = 9, //等待对手倒计时 PlayerLeave = 10, //对手掉线倒计时 } /// /// 装备部位索引 /// public enum RoleEquipType { Weapon = 1, // 主手 Weapon2 = 2, // 副手 Hat = 3, // 帽子 Clothes = 4, // 衣服 Belt = 5, // 腰带 Trousers = 6, // 裤子 Shoes = 7, // 鞋子 Glove = 8, //手套 Neck = 9, //项链 FairyCan1 = 10, //仙器 FairyCan2 = 11, //仙器 Jade = 12, //玉佩 Wing = 13, //翅膀 Guard = 14, //守护 PeerlessWeapon1 = 16,//绝世武器 PeerlessWeapon2 = 17,//绝世副手 Mount = 19, //当前的坐骑 FashionWeapon = 20,//时装武器 FashionClothes = 21, //时装衣服 FashionWeapon2 = 22,//时装副手 retMax, }; //tagObjInfoRefresh,更新枚举值必须同时更新注释 /**主角属性刷新类型*/ public enum PlayerDataType { AccountID = 0, //帐号名 该角色所在的帐号的用户名 0, PlayerID = 1, //角色ID,1, PlayerName = 2, //角色名,size , 14 2, Sex = 3, //性别 3, Hair = 4, //发型 1.标准型(男) 2.名仕型 3.浪子型 4.标准型(女) 5.马髻型 6.妩媚型 4, FacePic = 5, //头像框 5, (旧的HairColor) Face = 6, //基本脸型 6, Job = 7, //职业 LV = 8, //等级 8, TotalExp = 9, //总经验 9, Family = 10, //家族 10, Country = 11, //国家 0.秦国 1.魏国 2.楚国 阵营 11, TeamHornor = 12, //组队荣誉 12, PKValue = 13, //PK值 13, FamilyHornor = 14, //家族贡献 14, FamilyActiveValue = 15, //家族活跃度 15, CountryHornor = 16, //本周国家荣誉值 16, Mate = 17, //伴侣,17, Gold = 18, //金子 18, GoldPaper = 19, //金票 19, Silver = 20, //银子 20, SilverPaper = 21, //银票 21, //FightPoint = 22, //战斗值 22, HappyPoint = 23, //娱乐值 23, MapID = 24, //角色所在地图 24, PosX = 25, //角色坐标 25, PosY = 26, //26, State = 27, //角色状态 1.封存 2.死亡 3.正常 以后还有陆续添加 27, MaxHP = 28, //最大HP 28, HP = 29, //当前HP 29, MaxMP = 30, //最大MP 30, MP = 31, //当前MP 31, XP = 32, //当前XP 32 HPRestoreSetting = 33, //少于这个值%自动喝血 33, MPRestoreSetting = 34, //少于这个值%自动喝魔 34, ExpRate = 35, //当前经验倍率 单位为百分比 35, FreePoint = 36, //未分配点数 36, FreeSkillPoint = 37, //未分配技能点数 37, STR = 38, //力量 38, PNE = 39, //灵力 39, PHY = 40, //身法 40, CON = 41, //体质 41, DEF = 42, //防御 42, MINATK = 43, //外攻最小 43 MAXATK = 44, //外攻最大 44 MAtkMin = 45, //内功最大 45 MAtkMax = 46, //内功最小 46 MDef = 47, //内防 47 HIT = 48, //命中 48 POISIONATK = 49, //毒攻 49 FIREATK = 50, //火攻 50 REALATK = 51, //真实伤害 51 THUNDERATK = 52, //雷攻 52 WINDATK = 53, //风攻 53 POISIONDEF = 54, //毒防 54 FIREDEF = 55, //火防 55 REALDEF = 56, //真实抵抗 56 THUNDERDEF = 57, //雷防 57 WINDDEF = 58, //风防 58 Miss = 59, //闪避 59, SuperHit = 60, //暴击伤害 60, Buff = 61, //最多12个BUFF 如果超过12个按先进先出的顺序覆盖 61, Skill = 62, //该玩家所学会的全部技能 目前最多22个 日后可能再增加 62, Mark = 63, //称号该玩家所拥有的全部称号,上限未定 63, SettingH = 64, //快捷栏(横) 64, SettingV = 65, //快捷栏(竖) 65, FightPK = 66, //衡量PK能力的一项属性 由攻防计算而得 66, ActiveValue = 67, //击杀敌国阵营玩家和NPC的统计值 67, PlayerType = 68, //角色的五行属性,组队用 1. 金 2. 木 3. 水 4. 土 5. 火 68, NameColor = 69, //角色名字颜色 69, AtkInterval = 70, //攻击速度 70, Speed = 71, //速度 71, SuperHitRate = 72, //暴击率 72, PickupDist = 73, //拾取距离 73, CountryLastWeekHornor = 74, //上周国家荣誉值 74, LastWeekOnlineTime = 75, //上周在线时间 75, LastWeekFamilyActiveValue = 76, //上周活跃度 76, FBID = 77, //玩家的副本ID 77, FamilyLV = 78, //家族等级 78, RealMapID = 79, //数据地图ID 79, GMLevel = 80, //gm等级改变 80, TeamID = 81, //gm等级改变 81, TeamLV = 82, //gm等级改变 82, FightPower = 83, //战斗力 83, RebornMapID = 84, //重生地图ID 84, RebornPosX = 85, //重生点x 85, RebornPosY = 86, //重生点y 86, Coin = 87, //当前点券数目 87, BillboardLV = 88, //排行榜等级 88, Tick = 89, //当前Tick 89, CurrentPlayerType = 90, //当前五行 90, FriendFavor = 91, //好友人气值刷新 91 BackpackLV = 92, //背包等级 92 ReincarnationLV = 93, //转生等级 93 BaseSTR = 94, //裸体力量 94, BasePNE = 95, //裸体精神 95, BasePHY = 96, //裸体敏捷 96, BaseCON = 97, //裸体体质 97, // BaseINT , //裸体智力 // BaseLUCK , //裸体幸运 ReceivedSalary = 98, //玩家本次领取的工资 98 WarehouseLV = 99, //仓库等级 99 EquipShowSwitch = 100, //装备显隐开关 100 LuckValue = 101, //幸运值 101 ExAttr1 = 102, //扩展属性1 102魔仆伤害24 ExAttr2 = 103, //扩展属性2 103组队是否需要审核 ExAttr3 = 104, //扩展属性3 104元素攻击26 ExAttr4 = 105, //扩展属性4 105元素防御27 ExAttr5 = 106, //扩展属性5 106 Faction = 107, //阵营 107 InfamyValue = 108, //恶名值 108 RealmLevel = 109, //官阶 109 IsFindByLabel = 110, //是否允许标签检索 110 IsCloseFriendLabel = 111, //是否关闭好友签名 111 ChangeCoinPointTotal = 112, //兑换的点数总计 112 VIPLv = 113, //VIP等级 113 ExAttr6 = 114, //扩展属性6 114流血伤害31 ExAttr7 = 115, //扩展属性7 法宝sp,非亿位 ExAttr8 = 116, //扩展属性8 法宝sp,亿位 ExAttr9 = 117, //扩展属性9 117控制抵抗34 ExAttr10 = 118, //扩展属性10 118输出伤害35 ModelMark = 119, //变形模型Mark 119 PrizeCoin = 120, //奖励点券数 120 ExAttr11 = 121, //扩展属性11 121 现金代币(代金券) ExAttr12 = 122, //扩展属性12 退出仙盟时间 ExAttr13 = 123, //扩展属性13 服务器组ID ExAttr14 = 124, //扩展属性14 124 SkillAtkRate = 125, ///战斗属性--技能攻击伤害 125 LuckyHitRate = 126, ///战斗属性--会心一击机率万分率 126 LuckyHitVal = 127, ///战斗属性--会心一击额外伤害 127 GreatHitRate = 128, ///战斗属性--卓越一击机率万分率 128 GreatHitVal = 129, ///战斗属性--卓越一击额外伤害 129 KillBackHP = 130, ///战斗属性--杀怪回血 130 KillBackMP = 131, ///战斗属性--杀怪回魔 131 DamageReduceRate = 132, ///没有使用 DamageBackRate = 133, ///战斗属性--反伤万分比 133 GoldFoundRate = 134, ///战斗属性--金钱寻获加成万分比 134 IgnoreDefRate = 135, ///战斗属性--无视防御机率万分率 135 BattleValEx1 = 136, ///战斗属性--扩展1 攻速 136 BattleValEx2 = 137, //战斗属性--扩展2 攻击回血 137 BattleValEx3 = 138, //战斗属性--扩展3 138 增伤 BattleValEx4 = 139, //战斗属性--扩展4 139 BattleValEx5 = 140, //战斗属性--扩展5 140 HPRestorePer = 141, //生命回复 141 LVEx = 142, //玩家等级副本,用于转生 142 LV2 = 143, //大师等级 143 ExpPoint = 144, //扩展经验点数 144 OperateInfo = 145, //玩家运营商附加信息,如QQ黄钻等145 SuperHitReduce = 146, //暴击抗性 146 LuckyHitRateReduce = 147, //会心一击抗性 147 SkillAtkRateReduce = 148, ///技能减伤 DamagePVP = 149, //PVP增加伤害 149 对应191 PVP增加减少 SpeedValue = 150, //移动速度 150 DamagePVE = 151, ///暂时没用 151 PetDamPer = 152, //灵兽增加伤害 152 IgnoreDefRateReduce = 153, //无视防御抗性 153 DamChanceDef = 154, //抵御 154 BleedDamage = 155, //流血伤害 155 FaintRate = 156, //击晕 156 FaintDefRate = 157, //控制抵抗 157 FinalHurt = 158, //输出伤害158 FinalHurtReduce = 159, //减少承受伤害 159 DamagePerPVP = 160, //PVP增加伤害 160 DamagePerPVPReduce = 161, //PVP减少伤害 161 ComboDamRate = 162, //连击几率162 ComboDamPer = 163, //连击伤害163 MaxProDef = 164, //最大防护值 164 FamilyContribution = 167, //仙盟贡献度 167 FamilyStoreScore = 168, //获取仙盟仓库积分 RuneSplinters = 169, //符印精华 169 Rune = 170, //符印碎片 170 RealmPoint = 171, //境界修炼点 171 MagicEssence = 172,//魔精 172 UnionLiven = 173, //仙盟活跃令 FBHelpPoint = 174, //副本助战积分 174 PlayerPKState = 175, //战斗状态 IsAttackBossState = 176, //是否在打Boss 1 在 0 不在 BasicsMinimum = 177,//基础最小攻击 BasicsMaxAttack = 178,//基础最大攻击 BasicsLife = 179,//基础生命 BasicsDefense = 180,//基础防御 BasicsScoreAHit = 181,//基础命中 BasicsDodge = 182,//基础闪避 OnlyFinalHurt = 183,// 额外伤害附加 CDBPlayerRefresh_ForbidenTalk = 184,//禁言 CDBPlayerRefresh_FuncDef = 185, // 功能层防御 185 CDBPlayerRefresh_TreasureScore = 186, //寻宝商店积分 CDBPlayerRefresh_Danjing = 187, // 丹精 187 CDBPlayerRefresh_NPCHurtAddPer,//对怪物伤害加成 188 FunalHurtPer = 189,// 最终伤害加成 CDBPlayerRefresh_TalentPoint = 190, CDBPlayerRefresh_GodWeaponLV_1 = 192, CDBPlayerRefresh_GodWeaponLV_2 = 193, CDBPlayerRefresh_GodWeaponLV_3 = 194, CDBPlayerRefresh_GodWeaponLV_4 = 195, CDBPlayerRefresh_SoulDust = 196,//聚魂-魂尘 CDBPlayerRefresh_SoulSplinters = 197,//聚魂-碎片 CDBPlayerRefresh_SoulCore = 198,//聚魂-核心环 CDBPlayerRefresh_Honor = 199, //# 荣誉值 CDBPlayerRefresh_ZhuxianRate = 200, CDBPlayerRefresh_Mater = 201, //# 灵根属性-金 CDBPlayerRefresh_Wood = 202,//# 灵根属性-木 CDBPlayerRefresh_Water = 203,//# 灵根属性-水 CDBPlayerRefresh_Fire = 204,//# 灵根属性-火 CDBPlayerRefresh_Earth = 205,//# 灵根属性-土 CDBPlayerRefresh_NormalHurt = 206,////属性普通攻击增伤:普通攻击附加的固定值伤害 CDBPlayerRefresh_NormalHurtPer = 207,////属性普通攻击增伤:普通攻击附加的固定值伤害 CDBPlayerRefresh_FabaoHurt = 208,// //属性法宝技能增伤:法宝技能攻击附加的固定值伤害 CDBPlayerRefresh_FabaoHurtPer = 209,// //属性法宝技能加成:法宝技能攻击附加的伤害百分比 CDBPlayerRefresh_SuperHitRateReduce = 210,//暴击抗性 CDBPlayerRefresh_LuckyHitReduce = 211,//会心一击伤害固定值减免 CDBPlayerRefresh_FinalHurtReducePer = 212,//最终伤害百分比减少 CDBPlayerRefresh_YinjiTime = 213,//印记持续时间,单位毫秒 CDBPlayerRefresh_YinjiCount = 214,//印记持续时间,单位毫秒 CDBPlayerRefresh_SkillAddPerA = 215,//定海神针技能伤害百分比 CDBPlayerRefresh_SkillAddPerB = 216, //皓月枪技能伤害百分比 CDBPlayerRefresh_SkillAddPerC = 217, //鬼牙刃技能伤害百分比 CDBPlayerRefresh_SkillAddPerD = 218, //磐龙印技能伤害百分比 CDBPlayerRefresh_SkillAddPerE = 219, //杏黄旗技能伤害百分比 CDBPlayerRefresh_SkillAddPerF = 220,//嗜天斧技能伤害百分比 CDBPlayerRefresh_SkillAddPerG = 221, //射日神弓技能伤害百分比 CDBPlayerRefresh_SkillReducePerA = 222, //定海神针技能减伤百分比 CDBPlayerRefresh_SkillReducePerB = 223, //皓月枪技能减伤百分比 CDBPlayerRefresh_SkillReducePerC = 224, //鬼牙刃技能减伤百分比 CDBPlayerRefresh_SkillReducePerD = 225, //磐龙印技能减伤百分比 CDBPlayerRefresh_SkillReducePerE = 226, //杏黄旗技能减伤百分比 CDBPlayerRefresh_SkillReducePerF = 227, //嗜天斧技能减伤百分比 CDBPlayerRefresh_SkillReducePerG = 228, //射日神弓技能减伤百分比 //后续IL开发添加预设 default1, // 229 default2, //230 default3, // 功能特权令 231 default4, // 环保值 232 default5, // 233仙玉负数 default6, // 234灵石负数 default7, default8, default9, // 237 地图境界难度 default10, // 238 离开仙盟时间戳(包含主动退出或被踢 default11, // 239 代表魅力等级 default12, default13, // 241 古神货币 default14, // 242 功德点 default15, default16, default17, // 245 机缘点 default18, default19, // 247 成就积分 default20, // 248 万界积分 default21, default22, default23, default24, default25, default26, // 254 战锤 default27, default28, default29, default30, default31, default32, default33, // 261 结晶 default34, // 262 凭证积分 default35, // 263 聚魂精华 default36, // 264 Boss最终伤害加成 default37, // 265 骑宠积分 default38, // 266 古宝养成货币 default39, // 267 天道币 default40, default41, // 269 过期型代金券 default42, // 270 仙缘积分 default43, // 271 幻境阁积分 default44, default45, default46, default47, default48, default49, default50, }; /** 背包类型码定义 */ public enum PackType { Deleted = 0, // 已删除物品,弃用 Equip = 1, // 装备 Item = 2, // 物品 Warehouse = 5, // 仓库 Horse = 12, // 坐骑背包 AnyWhere = 13, // 万能背包 InterimPack = 28,//临时交换背包 Treasure = 30, // 寻宝背包 PetPack = 31, //宠物背包 DogzItem = 32, //神兽物品背包 DogzEquip = 33, //神兽装备背包(神兽穿戴) Hero = 35, // 武将背包 //后续IL开发添加预设 default1, //34 垃圾回收 default2, default3, default4, default5, default6, default7, default8, default9, default10, GatherSoul = 254,//聚魂 RunePack = 255,//符印背包 } public enum ItemType { Copper = 1,// 铜钱 Drugs = 7,// 药品 Buff = 9, //Buff类型 Gemstone = 25,// 宝石 ComposeSuitStone = 35, //套装石碎片 WingsMat = 39, //合成翅膀材料,羽翼精炼材料 DropCopper = 43, // 掉落铜钱 VipTools = 80, //vip道具 Box = 81, //宝箱 Equip_Weapon = 101, // 主手 Equip_Weapon2 = 102, // 副手 Equip_Hat = 103, // 帽子 Equip_Clothes = 104, // 衣服 Equip_Belt = 105, // 腰带 Equip_Trousers = 106, // 裤子 Equip_Shoes = 107, // 鞋子 Equip_Glove = 108, //手套 Equip_Neck = 109, //项链 Equip_FairyCan1 = 110, //仙器 Equip_FairyCan2 = 111, //仙器 Equip_Jade = 112, //玉佩 Equip_Wing = 113, // 翅膀 Guard_1 = 114, // 灵守 1 Guard_2 = 115, //灵守 2 } public enum MakeType { OneKeySell = 3, // 一键出售回应 EquipStarUpgrade = 8, // 装备升星 ItemCompound = 13, // 物品合成 DrugRefine = 18, // 炼丹 DrugRecycle = 20, //丹药回收 DogzEquipPlus = 21,// 神兽装备强化 RuneCompound = 22,//符印合成 GatherSoulCompound = 23,//聚魂合成 GatherSoulDecompose = 24,//聚魂分解 } /// /// 称号类型 /// public enum TitleType { None = -1, Get = 0,//已获得 Activity = 1, //活动称号 Vip = 2, //VIP称号 Achivement = 3, //成就称号 UserDefined = 4, //自定义 } //功能开启限制类型 public enum FuncOpenEnum { Strength = 1,//装备强化 Gem = 2,//宝石镶嵌 Wing = 3,//翅膀 Pet = 6,//灵宠 Treasure = 7,//法宝 Mounts = 8,//坐骑 Rune = 9,//符印 Realm = 12, //境界 Fairy = 15,// 仙盟 FairyTask = 16, GodWeapon = 20, //神兵 SelfBoss = 22,//个人Boss Title = 24, //称号 Talent = 149,//天赋技能 Suit = 36,//套装进化 ExpPray = 60,//经验祈愿 CoinPray = 61,//铜钱祈愿 WorldLv = 71,//世界等级 Rank = 72,//排行榜 Friend = 73,//好友 TouchSky = 74,//登天 Compose = 75,//合成 HuntTreasure = 76,//打宝 Market = 77,//市场 DayDaily = 78,//日常 Store = 79,//商城 RuneTower = 80,//符印塔 SignIn = 81,//签到 Potential = 82,//潜力加成 IceCrystal = 83,//冰晶矿脉 FairyFest = 84,//仙盟宴会 Kylin = 85,//麒麟之府 FairyLand = 86,//仙界秘境 BlastFurnace = 87,//炼丹 Munekado = 88,//宗门试炼 GuardSky = 89,//守卫人皇 WingRefine = 90,//翅膀精炼 EquipRefine = 91,//装备精炼 ElderGods = 92,//古神禁地 EquipCompose = 93,//装备合成 Guard = 94,//守护 SkillTreasure = 95,//技能法宝 WingCompose = 97,//翅膀合成 Demon = 98,//混乱妖域 HappyFindTreasure = 99,//欢乐寻宝 FightPromote = 100,//战力提升 AncientBattleGround = 101,//上古战场 Chat = 102,//聊天 FairyLeague = 111,//仙盟联赛 Recharge = 113,//充值 OpenServerRedEnvelope = 122,//开服红包 EquipDecompose = 123, //装备分解 TreasureFindHost = 124, //法宝认主 Dogz = 138, //神兽 ReikiRoot = 145,//灵根 CrossServer = 157, //跨服天梯赛 CrossServerBoss = 162, HazyRegion = 173,//缥缈仙域 DayOnline = 189, //每日在线 //后续IL开发添加预设 default1, default2, default3, default4, default5, default6,//竞技场 default7, default8, default9, } //属性类型 public enum PropertyType { LV = 1,//等级 POWER = 2, //力量 AGILITY = 3, //敏捷(身法) PHYSIQUE = 4,//体质 MENTALITY = 5,//智力(灵力) HP = 6, //生命 ATK = 7, //攻击 DEF = 8, //防御 HIT = 9, //命中 MISS = 10, //闪避 ATKSPEED = 11,//攻击速度 CritChance = 12,//暴击几率 CritHurt = 13,//暴击伤害 CritResis = 14,//暴击减伤 HeartHit = 15,//会心一击 HeartHurt = 16,//会心伤害 HeartResis = 17,//会心抗性 SkillHurt = 18,//技能加成 PVPAddHurt = 19,//PVP增加伤害 PVPReduceHurt = 20,//PVP减少伤害 LifeReply = 21,//生命回复 HurtReflect = 22,//伤害反射 MoveSpeed = 23,//移动速度 PetHurt = 24,//灵兽伤害 PetAddHurt = 25,//灵兽增加伤害 RealHurt = 26,//真实伤害 RealResis = 27,//真实抵抗 DefyDef = 28,//无视防御 DefyDefResis = 29,//无视防御抗性 DefChance = 30,//防御几率 BloodHurt = 31,//流血伤害 AktReplyBlood = 32,//攻击回血 Stun = 33,//击晕 CtrlResis = 34,//控制抵抗 AddFinalHurt = 35,//附加伤害 ReduceFinalHurt = 36,//附加伤害减少 PVPAddHurtPer = 37,//PVP百分比增加伤害 PVPReduceHurtPer = 38,//PVP百分比伤害减少 DleHitChance = 39,//连击几率 DleHurt = 40,//连击伤害 BasicAtkPercent = 41, //基础攻击百分比 BasicHpPercent = 42, //基础生命百分比 BasicDefPercent = 43, //基础防御百分比 HitPercent = 44, //命中百分比 DodgePercent = 45,//闪避百分比 KillMonsExpPercent = 46,//杀怪经验百分比 HorcruxBasicAttrPercent = 48, //魂器基础属性 ReduceSkillHurtPercent = 49, //技能减伤 HpPercent = 50,//生命百分比 AtkPercent = 51, //攻击百分比 EveryLvAddAtk = 52, //每1级+%s攻击 EveryLvAddHp = 53, //每1级+%s生命 AddEquipDropPrecent = 54, //增加装备掉落率 AddCoinsPrecent = 55,//增加金币 AddRealHurtPer = 61,//百分比增加真实伤害 ReduceRealHurtPer = 62,//百分比减少真实伤害 ArmorMaxHPPer = 63,//基础装备生命 WeaponAtkPer = 65,//基础装备攻击 ArmorDefPer = 66, //防具防御百分比 MinAtk = 67, //最小攻击 MaxAtk = 68, //最大攻击 DefencePercent = 69,//防御百分比 CritHurtPercent = 70,//暴击伤害 MoveSpeedPercent = 71, //移动速度百分比 MaxProDef = 72, //防护值 ProDefHPPer = 73,//防护值百分比 ProDefAbsorb = 74, //护盾吸收伤害百分比 BaseHitPer = 75, //基础命中百分比 BaseMissPer = 76, //基础闪避百分比 PetMinAtk = 77, //灵宠最小攻击 PetMaxAtk = 78, //灵宠最大攻击 OnlyFinalHurt = 79, //额外输出伤害 PVPAtkBackHP = 80, //PVP攻击回血 ChanceExpRate = 81, //经验暴击 HorseAtkPer = 82, //坐骑攻击 StoneBasePer = 83, //宝石基础属性 RealmBasePer = 84, //境界基础属性 PetSkillAtkRate = 85, //宠物技能伤害 WingHPPer = 86, //翅膀生命 SuiteBasePer = 87, //套装基础属性 PlusBaseAtkPer = 88, //强化攻击 NpcHurtAddPer = 89,//百分比PVE技能加成 JobAHurtAddPer = 90,//对龙魂伤害增加百分比 JobBHurtAddPer = 91,//对灵瑶伤害增加百分比 JobCHurtAddPer = 92,//对弓箭手伤害增加百分比 JobAAtkReducePer = 93,//承受龙魂伤害减少百分比 JobBAtkReducePer = 94,//承受灵瑶伤害减少百分比 JobCAtkReducePer = 95, //承受弓箭手伤害减少百分比 ZXCloakAttrPer = 96, //诛仙·披风属性百分比 ZXMaskAttrPer = 97, //诛仙·面罩属性百分比 ZXGloveAttrPer = 98,//诛仙·手套属性百分比 ZXRuyiAttrPer = 99,//诛仙·如意属性百分比 ZXPendantAttrPer = 100, //诛仙·吊坠属性百分比 ZXRingAttrPer = 101, //诛仙·戒指属性百分比 SkillAddPerA = 102,//定海神针技能伤害百分比 SkillAddPerB = 103, //皓月枪技能伤害百分比 SkillAddPerC = 104, //鬼牙刃技能伤害百分比 SkillAddPerD = 105, //磐龙印技能伤害百分比 SkillAddPerE = 106, //杏黄旗技能伤害百分比 SkillAddPerF = 107,//嗜天斧技能伤害百分比 SkillAddPerG = 108, //射日神弓技能伤害百分比 SkillReducePerA = 109, //定海神针技能减伤百分比 SkillReducePerB = 110, //皓月枪技能减伤百分比 SkillReducePerC = 111, //鬼牙刃技能减伤百分比 SkillReducePerD = 112, //磐龙印技能减伤百分比 SkillReducePerE = 113, //杏黄旗技能减伤百分比 SkillReducePerF = 114, //嗜天斧技能减伤百分比 SkillReducePerG = 115, //射日神弓技能减伤百分比 Luck = 120,//气运 LuckPer = 133,//气运百分比 AddNormalHurt = 134,//固定值增加普通攻击伤害 AddNormalHurtPer = 135,//百分比增加普通攻击伤害 AddSkillHurt = 136,//固定值增加技能伤害 AddSkillHurtPer = 137,//百分比增加技能伤害 ReduceCrit = 138,//减少暴击率 ReduceHeartHurtPer = 139,//会心减伤 AddHeartHurtPer = 140,//百分比增加会心一击伤害 AddPVEHurt = 141,//固定值增加pve伤害 AddFinalHurtPer = 142,//百分比增加最终伤害 ReduceFinalHurtPer = 143,//百分比减少最终伤害 ReduceSkillCDPer = 149, //减少所有技能CD百分比 //后续IL开发添加预设 default1, default2, default3, default4, default5, default6, default7, default8, default9, default10, default11, default12, //161 仙盟事务速度加成 default13, //仙盟BOSS伤害加成 default14, //仙盟联赛生命加成 default15, //仙盟联赛攻击加成 default16, //仙盟打坐经验加成 default17, Mater = 201,//金 Wood = 202,//木 Water = 203,//水 Fire = 204,//火 Earth = 205,//土 } public enum TextColType { None = 0, White = 1, Blue = 2, Purple = 3, Orange = 4, Red = 5, Pink = 6, /// /// 深褐色 401c06 (64, 28, 6, 255) /// NavyBrown, Green = 9,//绿色 Black = 10, /// /// 深绿色 109d06 (16, 157, 6, 255) /// DarkGreen = 12, NavyYellow = 13, LightGreen = 14, /// /// fff4cd /// LightWhite = 15, /// /// (204, 204, 204, 255) /// Gray = 16, } public enum E_ModelResType { Weapon = 1, //武器 1 Wing, //翅膀 2 Horse, //坐骑 3 Suit, //套装 4 Pet,// 宠物5 Secondary,// 副手 6 Hand,// 手臂 7 Spirit,//灵器 8 } public enum TreasureCategory { Human = 1, Demon = 2, Fairy = 3, King = 4, Zerg = 5, } public enum TreasureState { Collected, Collecting, Locked, } public enum FunctionUnlockType { NoneType = 0, Treasure = 1, Normal = 2, TreasureSkill = 3, Skill = 4, TreasureFunc = 5, TreasureChapter = 6, } public enum RedPointState { None = 0, Simple = 1, Quantity = 2, Full = 3, GetReward = 4, New = 5, } public enum TeamInviteType { Friend, Fairy, NearBy, } public enum TeammatePrepareState { UnPrepared = 0,//未准备 Prepared = 1,//已准备 Rejected = 2,//拒绝 } public enum VipPrivilegeType { TreasureAtk = 1, GemHole = 2, VipBuff = 3, TradeTax = 4, PrivateClerk = 5, FreeTransfer = 6, AutoFairyMisstion = 7, Gather = 8, Undead = 9, KillMonsterExpUp = 10, Minion = 11, KillMonsterSp = 12, GoldWish = 13, ExpWish = 14, SelfBoss = 15, //个人boss基础次数 BossHome = 16, PetDungeon = 17, BaptizeDungeon = 18, ForbiddenArea = 19, Fane = 20, Chasm = 21, DarkDorr = 22, FairyDaimondGift = 23, MarketPutawayPwd = 24, DemonJar = 25, BossHomeAwardLimit = 27, DemonJarDouble = 28, BindJadeWheel = 30, PrayForDrug = 31, DemonJarAuto = 32, AssistXianYuanCoinsAdd = 33,//助战仙缘币上限加成 AssistXianYuanCoinsRatioAdd = 34,//助战仙缘币获得倍率加成(万分比) JadeDynastyBoss = 35, BatchAlchemyFairy = 36,//批量炼制仙丹 BossHomeBuyTimes = 37,//boss之家购买次数 SelfBossBuyTims = 38, //个人boss购买次数 } public enum E_AttackMode { Peace, All, Country, Group, Team, Family, GoodEval, Contest, } public enum E_ItemColor { White = 1, Blue, Purple, Orange, Red, Pink, } public enum FindPreciousType { WorldBoss = 0, BossHome = 1, PersonalBoss = 2, ElderGodArea = 3, DemonJar = 4, CrossServerBoss = 6, JadeDynastyBoss = 7, None = 99, } public enum GotServerRewardType { Def_RewardType_Activity = 0, Def_RewardType_FamilyActivity = 1, Def_RewardType_ChampionFamilyDailyReward = 2, Def_RewardType_XMZZWinCnt = 3, Def_RewardType_FairyDayAward = 4, Def_RewardType_XBXZ = 6, // 仙宝寻主奖励6 Def_RewardType_DayRealmPoint = 7,//日常修行点 Def_RewardType_GoldGiftFirst = 8,//首冲礼包 Def_RewardType_TreasureSoul = 9,//法宝魂奖励 Def_RewardType_ConsumeRebate = 11,//消费返利奖励 Def_RewardType_BossReborn = 12,//boss复活奖励 Def_RewardType_FCRecharge = 13,// 仙界盛典充值大礼13W Def_RewardType_FCParty = 14,// 仙界盛典全民来嗨14 Def_RewardType_WishingWell = 16,// 许愿池奖励16 Def_RewardType_OpenFunc = 17,//功能预告奖励 Def_RewardType_TotalRecharge = 18,//累计充值奖励 Def_RewardType_IceLodeStar = 19, //冰晶矿脉星级奖励19 Def_RewardType_WeekPartyAct = 20, //领取周狂欢活动奖励20 Def_RewardType_WeekPartyPoint = 21,// 领取周狂欢积分奖励21 Def_RewardType_ActLoginAwardAct = 22,// 领取登录奖励活动奖励22 Def_RewardType_NewFairyCRecharge = 23, // 新仙界盛典充值大礼23 Def_RewardType_NewFairyCParty = 24, // 新仙界盛典全民来嗨24 Def_RewardType_FeastWeekPartyAct = 25, //领取节日巡礼活动奖励25 Def_RewardType_FeastWeekPartyPoint = 26, //领取节日巡礼积分奖励26 Def_RewardType_FairyAdventuresAward = 27,//缥缈奇遇 Def_RewardType_HistoryChargeAward = 28,//累计充值 Def_RewardType_DayPackageFree = 29,//每日免费礼包 Def_RewardType_ActivityPlace = 30,//活跃放置奖励 Def_RewardType_HolidayLogin = 37,//节日登录奖励 Def_RewardType_HolidayTravel = 38,//节日游历奖励 } public enum MapType { OpenCountry = 0,//野外地图 SingleFB = 1, //单人副本 MultipleFB = 2, //组队副本 FamilyFB = 3, //家族副本 FamilyWarFB = 4, //家族战副本 CountryExam = 5, //国家答题 CountryFB = 6, //国家副本 AllByCountry = 7, //阵营副本 All = 8, //所有 VSRoom = 9, //pk房间 CrossAll = 11, //跨服所有 } public enum GuideType { NewBie = 1, Functional = 2, } public enum GuideTriggerType { None = 998,//无限制 FunctionOpen = 1,//功能开放 ManualFunctionOpen = 51,//手动功能开放 Level = 2, //等级满足条件 Treasure = 3,//法宝 EquipQuality = 4,//装备品质 Item = 5,//指定物品 TreasureDungeon = 6,//法宝副本 Map = 11,//地图 RuneInlay = 12,//符印镶嵌 RealmSitDown = 13,//境界打坐 ItemCompound = 14,//物品合成 HangUpResult = 15,//挂机结算 TreasureCollectSoul = 16,//法宝集魂 TreasureAwaken = 17,//法宝觉醒 Pray = 18,//祈愿 VIPExperience = 19,//vip体验 FairyLandBuyTimes = 20,//仙界秘境购买次数 TeamAutoAccept = 21,//自动接受组队邀请 TrialExchange = 22,//宗门试炼兑换材料 QuestCanAccept = 100,//任务可接 MainLineQuestCanDo = 101,//任务进行中 MainLineQuestCanAward = 102,//任务可领奖 MainLineQuestLimit = 106,//任务被限制 MainLineQuestContinue = 110,//任务可继续 BranchQuestCando = 201,//支线任务可做 BranchQuestCanAward = 202,//支线任务可领奖 BranchQuestLimit = 206,//支线任务被限制 BranchQuestContinue = 210,//支线任务可继续 } public enum FuncPowerType { Role = 0,//角色 Equip = 1,//装备 Plus = 2,//强化 Stone = 3,//宝石 Reiki = 4,//灵根 Wing = 5,//翅膀 Wash = 6,//洗炼 Pet = 7,//灵宠 Horse = 8,//坐骑 Realm = 9,//境界 GodWeapon = 10,//神兵 Title = 11,//称号 Rune = 12,//符印 Star = 13,//升星 Human = 14,//人族法宝 Alchemy = 15,//八卦炉 Demon = 16,//魔族法宝 Fairy = 17,//仙族法宝 PetSoul = 18,//灵宠魂石 HorseSoul = 19,//坐骑魂石 Dogz = 21,//神兽 GatherSoul = 22,//聚魂 King = 23,//王者法宝 FashionDress = 24,//时装 JadeDynastyEquip = 25, //诛仙装备 } public enum E_AtkType { Special, //0 特殊(将走进具体的技能ID进行处理,根据效果ID Single,//1 单体目标技能攻击 Multiple,//2 群体目标技能攻击 Transmit,//3 群体目标技能攻击(链式) 效果1填伤害,效果2填递增,效果3填跳几次 ClearHatred,//4 清仇恨 清除目标在释放者仇恨列表内的仇恨百分比 NPC使用 SingleHatred,//5 单体仇恨技能 MultipleBuff,//6 群体BUFF Summon,//7 召唤(召唤兽的攻击力取NPC表的数值) SingleRecoverAtkPer,//8 单体恢复自身攻击百分比血量(仅针对瞬发技能 FastMove,//9 拦截、暗影步、杀戮盛宴模板 非玩家不可用 技能会造成伤害并且此次RUSH暴击率会提高的,需要填效果AB值,其中:效果1 A值伤害百分比,B值伤害固定值 效果2 A值暴击,B值暴击百分比 FlashMove,//10 法师闪现 //11 NPC给召唤兽加BUFF //12 有角度的群攻:半径字段为类型:1 直线;2 5格散射攻击 3 6格散射 //13 清空NPC自己的最大仇恨者 //15 NPC专用,找到当前仇恨列表中最大仇恨者,如果在视野中则瞬移过去 //16 召唤兽专用,召唤NPC(召唤兽的攻击力取攻击取玩家的攻击力) //17 按血量添加仇恨(肉宠) //18 单体恢复自身气血上限百分比血量(针对瞬发技能)效果1a值填百分比,b值填固定值 //19 群体攻击技能,伤害为范围内所有人分担 //20 对目标造成目标血量上限百分比的伤害 //25 //NPC专用 召唤兽技能模板 //效果1 A值 召唤兽NPCID // B值 单次召唤数量 // C值 总召唤数量 //21 群体百分比扣血模板 //28 取消的选中目标模板 //30 弓箭手姿态模板 //32 增加吸血效果(非吸血技能,作用于吸血效果万分比),A值填万分率系数 //33 打出最后一击伤害的X%附加Y值 default11, default12, default13, default14, default15, default16, default17, default18, default19, default20, default21, default22, default23, default24, default25, default26, default27, default28, default29, default30, default31, default32, RushAttack = 34,//34 冲锋+伤害,然后效果半径配0时=单攻伤害,配>0时=群攻格子数,配5就等于说群攻5*5 //35 蓄力模板,搭配效果值 效果ID 1206 A值为能量次数 default35, } public enum GameObjType { /** 未定义 */ gotNone = 0, /** 玩家 */ gotPlayer, /** NPC */ gotNPC, /** 物品 */ gotItem, /** 飞行物件 */ gotFlyObj, /** 此枚举的值类型的值上限 */ gotMax } /** 伤害类型 */ public enum HurtAttackType { /** 普通伤害 */ Normal = 1, /** 恢复 */ Recovery = 2, /** 反弹伤害 */ BounceHurt = 3, /** 留血 */ Bleed = 4, /** 抵御 */ Parry = 5, /** 连击 */ DoubleHit = 6, /** 暴击 */ SuperHit = 7, /** 会心一击 */ LuckyHit = 8, /** 闪避 */ Miss = 9, /** 免疫 */ Immune = 10, /** 压制 */ Suppress = 11, /**斩杀**/ ZhanSha = 12, /** 诛仙一击 */ ZhuXianAtk = 13, /** 终极斩杀 */ FinalKill = 14, /*致命一击*/ DeadlyHit = 15, ThumpHit = 16,// 重击 Yinji = 17,// 印记 Burning = 18,// 灼烧 } public enum DungeonTargetType { NPC = 1, Exp = 2, Score = 3, Money = 4, Wave = 5, NpcTotal = 6, Stage = 7, NPCDialogue = 8, //npc对话 VictorySumCnt = 9, //(仙魔胜利总场数) StageVictoryCnt = 10, //(阶段胜利场数) Collect = 11, AttackCount = 12, } public enum AchievementType { Level = 1, FightPower = 2, MainLine = 3, KillMonster = 4, DailyQuest = 5, FairyQuest = 6, JobRank = 7, MagicWeaponLevel = 8, MountCount = 9, MountLevel = 10, PetCount = 11, PetLevel = 12, CollectGold = 13, CollectBindDiamond = 14, CollectDiamond = 15, AccumulativeSignIn = 16, ContinuousSignIn = 17, PackbackGrid = 18, FriendCount = 19, WorldChat = 20, SaleItem = 21, BuyItem = 22, Dead = 23, ClearRedName = 24, KillPlayer = 25, StrengthenCount = 26, EquipStrengthenLevel = 27, WorldBoss = 28, CircleQuest = 29, TreasureDungeon = 30, JoinGuild = 31, JoinTeam = 32, CollectTreasure = 33, BeKilledCount = 34, PrayCount = 35, KillNPC = 36, FindWorldMap = 37, PutonEquipPlace = 38, PutonEquipQuality = 39, MissionTranfer = 40, PropertyAdd = 41, RuneTower = 42, Mount = 43, GetRune = 44, RuneLevel = 45, FairyArea = 46, ComposeItem = 47, InlayGem = 48, Kylin = 49, Realm = 50, RefiningDan = 51, ActivevalueAward = 52, TreasureLevel = 53, AncientBattleGroundKillCnt = 55, AncientBattleGroundMultiKill = 56, UnLockPet = 57, PetRank = 58, PetRanks = 59, LifeGemInlay = 60, AttackGemInlay = 61, FairylandExp = 62, NuwaGradeS = 63, AnyMountLevel = 64, DvsFWinningStreak = 65, } /// /// 物品使用耐久度限制类型 /// public enum ItemTimeType { EquipedTime = 3, //时间(装备的时候-1,此后每分钟-1) RealityTime = 9, //现实时间扣耐久 } public enum TitleBtnState { Normal, Click, Locked, } public enum LegendAttrType { Normal = 0, //一般 Pursuit = 1, //追求 Fixed = 2, //固定 } public enum ServerState { Maintain = 0, Normal = 1, Busy = 2, Hot = 3, Predicted = 4, } public enum ItemUseDataKey { mapLoaction = 15, // 物品记录地图坐标[mapid, posx, posy] legendAttrID = 17, //物品传奇属性ID列表 itemCount = 18, // 物品个数,支持20亿,目前仅特殊转化物品会用到 legendAttrValue = 19, //物品传奇属性值列表 outOfPrintAttrID = 21, //物品绝版属性ID列表 outOfPrintAttrValue = 23, //物品绝版属性值列表 itemColor = 16, //物品颜色,如果该值没有就取物品 cancelUseLimit = 20, //物品取消使用限制 source = 24, // 物品来源 1-寻宝;2-商店购买;3-商店兑换;4-击杀虚拟掉落 wingMaterialItemID = 27, //翅膀精炼材料ID列表 wingMaterialItemCount = 29, //翅膀精炼材料个数列表 suiteLV = 30, //套装等级 dogzEquipPlus = 31, // 神兽装备强化信息列表 [强化等级, 强化熟练度] hasOpenCnt = 32, // 物品累积开启次数 itemDecompound = 33, //合成物品拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...] createItemLoginDay = 34, //创建物品时的登录天数 lastOpenItemLoginDay = 36, //上一次开启物品时的登录天数 equipSkills = 37, //装备技能,没有记录则读取表 runeLV = 38, // 符印等级 birthChartLV = 40, // 命格等级 wingProgressValue = 42, //羽翼精炼值 createTime = 44, // 时效物品的创建时间 totalTime = 48, // 时效物品的剩余时间 auctionItemCreateTime = 50,//拍品创建时间 // 神装属性 shenAttrID = 51, //物品神品属性ID列表 xianAttrID = 53, //物品仙品属性ID列表 jiAttrID = 55, //物品极品属性ID列表 shenAttrValue = 61, //物品神品属性值列表 xianAttrValue = 63, //物品仙品属性值列表 jiAttrValue = 65, //物品极品属性值列表 //后续IL开发添加预设 default1, default2, default3, default4, default5, default6, default7, default8, default9, default10, #region 200~300 宠物数据用 pet_NPCID = 200, //npcID pet_Skill = 201, //技能列表 pet_ClassLV = 202, // 阶级 pet_State = 204, // 当前状态, 对应 Def_PetStateList pet_QualityLV = 206, // 品质 default81, default82, default83, default84, default85, default86, default87, default88, default89, default90, default91, default92, default93, default94, default95, default96, default97, default98, default99, default100, #endregion } public enum ItemOperateType { makeUse, //使用 putOn, //穿上 dismantle, //拆解合成装备 split, //拆分 putAway,//上架 compose,//合成 sell, //出售 putOff, //脱下 putIn, //放入 putOut, //取出 exchange,//兑换 buy,//购买 putItemout,//物品下架 renewal,//续费 refine, //精炼 LevelUp,//升级 Resolve,//分解 Wear,//佩戴 Replace,//替换 gotoPuton,//前往穿上 strength, //强化 inlay, //镶嵌 train,//洗炼 star,//升星 lsExchange, //灵石兑换 //后续IL开发添加预设 default1, //升阶 default2, default3, } public enum ItemWinType { itemWin, //普通物品弹框 boxWin, //宝箱弹框 equipWin, //装备弹框 wingsWin, //翅膀弹框 guardWin,//守护弹框 buyItemWin, //购买物品弹框 buyBoxWin, //购买宝箱弹框 petMatWin, //解锁宠物和坐骑道具弹框 buyPetMatWin, //购买解锁宠物和坐骑道具弹框 gatherSoul,//聚魂 kingTreasure, //王者法宝 } public enum ItemTipChildType { Normal, //普通的装备弹框 Buy, //购买弹框 UnionWarehouseDonation, //捐献装备 UnionWarehouseExchange, //兑换装备 GetEquipPath, //装备获取途径 GetWingsPath,//翅膀获取途径 } public enum InstalledAsset { NullAsset = 0, HalfAsset = 1, FullAsset = 2, IngoreDownLoad = 3, } public enum VersionAuthority { InterTest = 0, Release = 1, } public enum FootAudioType { Walk = 1, Ride = 2, Fly = 3, } public enum AttackFailType { SkillFail_Other, // 其他 SkillFail_CD, // 技能CD SkillFail_AtkInterval, // 攻击间隔 } public enum DungeonFightStage { None, Prepare, Normal, PickUp, ExitPrepare, ElderGodAreaNearDead, } public enum RankType { FightPower = 0, Job1FightPower = 1, Job2FightPower = 2, Job3FightPower = 3, Level = 4, Mount = 5, Pet = 6, RuneTower = 7, OfflineExp = 8, Realm = 9, OpenServerStrengthen = 11, OpenServerMount = 12, OpenServerGem = 13, OpenServerLv = 14, OpenServerRealm = 15, OpenServerFightPower = 16, Def_BT_FCCostGold = 17, //消费排行榜(仙界盛典) OpenServerRune = 18, Assist = 19,//助战榜 OpenServerGodWeapon = 20, OpenServerRecharge = 21, OpenServerPet = 22, Def_BT_NewFCCostGold = 23, //消费排行榜(新仙界盛典) 23 OpenServerReikiPoint = 24,//灵根点 OpenServerStartLevel = 25, OpenServereEquipTrain = 26, //装备洗练 default1, default2, default3, default4, } public enum PetOrMount { None, Pet, Mount, } //OpenServerActivityCenter.ActivityType.AT_Activity2的活动 历史原因不要用100 public enum NewDayActivityID { BossTrial = 200, //boss凭证 LoginAct = 201, //登录活动 MissionAct = 202, //任务活动 RechargeGiftAct = 203, //充值礼包(充值次数奖励) CrossBossTrial = 204, //跨服boss凭证 必须和BossTrial 一起 FamilyRechargeConnAct = 205, //仙盟协助 CustomizedGiftWin = 206, //自选礼包 SecretPlaceXB = 207, //秘境寻宝 SecretPlaceXBCross = 208, //秘境寻宝 跨服 RechargeGiftAct31 = 209, //自选充值 + 商店礼包 PetHorseAct = 210, //宠物坐骑活动 PetHorseActCross = 211, //宠物坐骑活动 跨服 TreasurePavilionAct = 212, //古宝活动 TreasurePavilionActCross = 213, //古宝活动 跨服 FairyAffinityLoginAct = 214, //仙缘登陆活动 FairyAffinityMissionAct = 215, //仙缘任务活动 FairyAffinityRechargeGiftAct = 216, //仙缘礼包活动 CycleHallAct = 217, //轮回殿活动 YunShiXBAct = 218, //运势寻宝活动 YunShiMissionAct = 219, //运势任务活动 YunShiRechargeGiftAct = 220, //运势礼包活动 LianQiActCross = 221, //仙匠大会活动 跨服 LianQiRechargeGiftActCross = 222, //仙匠大会礼包活动 跨服 } //仙玉购买的二次确认框类型 public enum BuyStoreItemCheckType { All = 0, //默认全局, 非特殊可以统一用这个 ActGift = 1, //活动礼包 MJXB = 2, //秘境寻宝 GatherSoulXB = 3, //聚魂寻宝 TreasurePavilion = 4, //古宝寻宝 BestXB = 5, //极品寻宝 RuneXB = 6, //符文寻宝 } //查询其他玩家数据 用途类型 public enum ViewPlayerType { viewPlayerEquip = 0, //查看玩家基本信息(装备由请求大境界阶决定),并打开界面 viewPlayerFightPower = 1, //查看玩家战力详情,并打开界面 viewPlayerData = 2, //查看玩家基本信息,公用 viewPlayerDataZZ = 3, //助战场景使用 viewPlayerDataArena = 4, //本服竞技场场景使用 viewPlayerDataFairyKing = 5, //仙盟联赛王者UI使用 //查询跨服数据从100开始 viewCrossPlayerEquip = 100, //查看玩家基本信息(装备由请求大境界阶决定),并打开界面 viewCrossPlayerFightPower = 101, //查看玩家战力详情,并打开界面 viewCrossPlayerData = 102, //查看玩家基本信息,公用 viewCrossPlayerDataBlessedLand = 103, //福地驱赶 }