using System.Collections; using System.Collections.Generic; using UnityEngine; public class FontUtility { static Font m_Preferred; public static Font preferred { get { return m_Preferred ?? (m_Preferred = ResManager.Instance.LoadAsset("Font", "GameFont1")); } } static Font m_Secondary; public static Font secondary { get { return m_Secondary ?? (m_Secondary = ResManager.Instance.LoadAsset("Font", "GameFont2")); } } }