// B9 02 ¶ÓÎé³ÉÔ±ÐÅϢˢР#tagGCTeamMemberInfo struct tagGCTeamMember { BYTE Index; // ¶ÓÔ±±àºÅ DWORD PlayerID; BYTE NameLen; char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen BYTE MemberLV; // ³ÉÔ±µÈ¼¶, 0-ÆÕͨ³ÉÔ±, 2-¶Ó³¤ WORD LV; // Íæ¼ÒµÈ¼¶ BYTE Job; // Íæ¼ÒÖ°Òµ BYTE JobLevel; // Íæ¼ÒÖ°Òµ½×¼¶ WORD RealmLV; // Íæ¼Ò¾³½çµÈ¼¶ BYTE PlayerState; // 0: ÀëÏß 1:ÔÚÏß DWORD MapID; // µØÍ¼ID BYTE LineID; // Ïß·ID }; struct tagGCTeamMemberInfo { tagHead Head; DWORD TeamID; DWORD TagMapID; // Ä¿±êµØÍ¼ WORD TagMapEx; // Ä¿±êµØÍ¼À©Õ¹ WORD ReqMinLV; // ¶ÓÔ±×îµÍµÈ¼¶ÏÞÖÆ WORD ReqMaxLV; // ¶ÓÔ±×î¸ßµÈ¼¶ÏÞÖÆ BYTE MemberCount; tagGCTeamMember MemberList[MemberCount]; // ³ÉÔ±Áбí, size = MemberCount };