//A3 04 ±¦Ê¯ÏâǶ»òÌæ»» #tagCMEquipEnchase struct tagCMEquipEnchase { tagHead Head; BYTE EquipIndex; //×°±¸Î»Ë÷Òý BYTE StoneIndex; //±¦Ê¯ËùÔÚÍæ¼ÒÎïÆ·±³°üË÷Òý BYTE HoleIndex; //Ñ¡ÔñµÄ¿×Ë÷Òý };