//03 02 ÌìÌݾº¼¼³¡Íæ¼Ò·¢ÆðÌôÕ½#tagMGHighLadderChallenge struct tagHightLadderItemInfo { DWORD ItemTypeID; //ÎïÆ·ID BYTE ItemPlaceType; //ÎïÆ·Î»Öõı³°üÀàÐÍ BYTE ItemPlaceIndex; //ÎïÆ·ËùÔÚµÄË÷Òý WORD Count; //µ¥×éÊýÁ¿ BYTE ItemStarLV; //×°±¸ÐǼ¶ BYTE IdentifyPar; //¼ø¶¨²ÎÊý DWORD CurDurg; //µ±Ç°Ä;à DWORD MaxDurg; //×î´óÄ;à BYTE CanPlaceStoneCount; //¿ÉÏâǶ±¦Ê¯Êý0±íʾ²»¿ÉÒÔÏâǶ±¦Ê¯ BYTE ItemProperty; //×°±¸ÎåÐÐ WORD SoulProperty; //Áé»êÊôÐÔÊôÐÔ DWORD Maker; //ÖÆ×÷ÕßID char MakerName[33]; //ÖÆÔìÕßÃû×Ö DWORD Stone1; //ÏâǶ±¦Ê¯1 DWORD Stone2; //ÏâǶ±¦Ê¯ DWORD Stone3; //ÏâǶ±¦Ê¯ DWORD Stone4; //ÏâǶ±¦Ê¯ DWORD Stone5; //ÏâǶ±¦Ê¯ DWORD Stone6; //ÏâǶ±¦Ê¯ DWORD Stone7; //ÏâǶ±¦Ê¯ DWORD Stone8; //ÏâǶ±¦Ê¯ DWORD Stone9; //ÏâǶ±¦Ê¯ BYTE IsRenZhu; //ÊÇ·ñÈÏÖ÷ DWORD EquipDefenseValue; //ÓÃÓڼǼװ±¸µÄ·ÀÓùÖµ DWORD EquipMinAtkValue; //ÓÃÓڼǼװ±¸µÄ×îСÉ˺¦Öµ DWORD EquipMaxAtkValue; //ÓÃÓڼǼװ±¸µÄ×î´óÉ˺¦Öµ DWORD UserDataLen; char UserData[UserDataLen]; //×Ô¶¨ÒåÊý¾Ý BYTE FitLV; //ÎïÆ·ÆõºÏµÈ¼¶ DWORD Proficiency; //ÊìÁ·¶È BYTE IsSuite; //ÊÇ·ñÒѾ­Ì××°»¯ DWORD BaseHP; // HP»ù´¡Öµ DWORD BaseMagicDef; //ÄÚ·À»ù´¡Öµ BYTE MaxAddSkillCnt; // ×î´ó¸½Ä§´ÎÊý DWORD PetID; //×°±¸¸Ã×°±¸µÄ³èÎïID£¬Îª0Ôòδװ±¸ DWORD EquipMagicDefValue; //×°±¸ÄÚ·ÀÖµ DWORD EquipMinMagicAtkValue; //×°±¸×îСÄÚ¹¥ DWORD EquipMaxMagicAtkValue; //×°±¸×î´óÄÚ¹¥ }; struct tagMGHighLadderChallenge { tagHead Head; DWORD PlayerID; //Íæ¼ÒID char PlayerName[33]; WORD PlayerLV; DWORD FightPower; DWORD FightPropertyDataLen; char FightPropertyData[FightPropertyDataLen]; //Python×Ô¶¨ÒåÊý¾Ý BYTE EquipCount; tagHightLadderItemInfo EquipList[EquipCount]; //×°±¸ÐÅÏ¢Áбí WORD VSOrder; //ÒªÌôÕ½µÄÅÅλ };