//B4 05 ´øÉ˺¦¶ÓÁеĹ¥»÷ #tagCMSuperAtk struct tagSkillPosHurtObj { BYTE ObjType; DWORD ObjID; BYTE AttackType; //±¬»÷, miss DWORD HurtHP; }; struct tagCMSuperAtk { tagHead Head; WORD SkillID; WORD PosX; //¹¥»÷Æðµã WORD PosY; WORD TagPosX; //Ä¿±êµã WORD TagPosY; DWORD WorldTick; WORD HurtCount; //É˺¦ÊýÄ¿ tagSkillPosHurtObj HurtList[HurtCount]; //size = HurtCount };