//A0 03 Íæ¼ÒÐÅϢͨÓüǼ #tagUniversalGameRecInfo struct tagUniversalGameRec { DWORD Time; //ʱ¼ä WORD StrValue1Len; //×Ö·û´®1³¤¶È char StrValue1[StrValue1Len]; WORD StrValue2Len; //×Ö·û´®2³¤¶È char StrValue2[StrValue2Len]; WORD StrValue3Len; //×Ö·û´®3³¤¶È char StrValue3[StrValue3Len]; DWORD Value1; //ÊýÖµ1 DWORD Value2; //ÊýÖµ1 DWORD Value3; //ÊýÖµ1 DWORD Value4; //ÊýÖµ1 DWORD Value5; //ÊýÖµ1 }; struct tagUniversalGameRecInfo { tagHead Head; BYTE Type; //ÀàÐÍ WORD Count; //ÊýÁ¿ tagUniversalGameRec UniversalGameRec[Count]; ///size = Count };