//B4 01 ¼¼ÄÜÉËѪ֪ͨ£¨·ÇÖ±½ÓÊͷż¼ÄÜ£© #tagMCSkillHurtList struct tagSkillPosHurtObj { BYTE ObjType; DWORD ObjID; BYTE AttackType; //±¬»÷, miss DWORD HurtHP; DWORD CurHP; DWORD CurHPEx; }; struct tagMCSkillHurtList { tagHead Head; DWORD ObjID; BYTE ObjType; WORD SkillID; WORD PosX; WORD PosY; WORD HurtCount; //É˺¦ÊýÄ¿ tagSkillPosHurtObj HurtList[HurtCount]; //size = HurtCount };