// B2 07 ÖúÕ½»úÆ÷ÈËÁбí #tagMCHelpBattleList struct tagMCHelpBattlePlayer { DWORD ObjID; // ʵÀýID, 0´ú±íδÕÙ»½ DWORD PlayerID; // ÖúÕ½¾µÏñID, ´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË,Èç¹ûÊÇ»úÆ÷ÈË£¬Ã»ÓÐÒÔÏÂÐÅÏ¢£¬Ïà¹ØÐÅÏ¢×Ô¼º¶ÁÅäÖà BYTE NameLen; char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen WORD LV; // Íæ¼ÒµÈ¼¶ BYTE Job; // Íæ¼ÒÖ°Òµ£¬ Èç¹ûÊÇ»úÆ÷ÈË£¬ÔòÖ°ÒµÓÐÖµ£¬·þÎñ¶Ë¿ØÖÆ WORD RealmLV; // Íæ¼Ò¾³½çµÈ¼¶ DWORD FightPower; // Íæ¼ÒÕ½Á¦ BYTE Relation; // ¹ØÏµ£º0-ÎÞ£¬1-ºÃÓÑ£¬2-ÃËÓÑ BYTE IsNeedGold; // ÊÇ·ñÐèÒªÏÉÓñÕÙ»½ }; struct tagMCHelpBattleList { tagHead Head; BYTE RefreshCount; // ÒÑˢдÎÊý BYTE HelpCount; // ÖúÕ½¸öÊý tagMCHelpBattlePlayer HelpPlayerList[HelpCount]; // ÖúÕ½¾µÏñÐÅÏ¢ };