// B9 08 ÍÆ¼ö×é¶ÓµÄ¸½½üÍæ¼ÒÐÅÏ¢ #tagGCRecommendNearbyPlayerList struct tagGCRecommendNearbyPlayer { DWORD PlayerID; BYTE NameLen; char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen WORD LV; // Íæ¼ÒµÈ¼¶ BYTE Job; // Íæ¼ÒÖ°Òµ BYTE JobLevel; // Íæ¼ÒÖ°Òµ½×¼¶ WORD RealmLV; // Íæ¼Ò¾³½çµÈ¼¶ }; struct tagGCRecommendNearbyPlayerList { tagHead Head; BYTE PlayerCount; tagGCRecommendNearbyPlayer PlayerList[PlayerCount]; // ÍÆ¼öÍæ¼ÒÁбí };