// B2 10 ÏÉÃËÁªÈüÍæ¼ÒÅÅÃûÐÅÏ¢ #tagMCFamilyWarBillboard struct tagMCFamilyWarPlayer { DWORD PlayerID; //Íæ¼ÒID BYTE PlayerNameLen; //Íæ¼ÒÃû³Æ char PlayerName[PlayerNameLen]; //size = PlayerNameLen BYTE Faction; //ÕóÓª BYTE CrystalCount; //Õ¼ÁìË®¾§Êý BYTE RandBuffCount; //ÇÀ¶áËæ»úbuffÊý BYTE KillPlayerCount; //»÷ɱÊý WORD FightTime; // Õ½¶·Ê±³¤£¬µ¥Î»Ãë DWORD Point; // »ý·Ö }; struct tagMCFamilyWarBillboard { tagHead Head; BYTE GroupID; // ÁªÈü×é¼¶±ð, 5-S,4-A,3-B,2-C,1-D BYTE WinFaction; // »ñʤÏÉÃËÕóÓª£¬Îª0ʱ´ú±í·Ç½áËãÐÅÏ¢ WORD TotalFightTime; // ×ÜÕ½¶·Ê±³¤£¬µ¥Î»Ã룬½áËãÐÅϢʱ²ÅÓÐÖµ BYTE BillboardCount; tagMCFamilyWarPlayer FBBillboardPlayer[BillboardCount]; //size = BillboardCount };