// AA 91 Á¶Æ÷»î¶¯Íæ¼ÒÐÅÏ¢ #tagMCActLianqiPlayerInfo struct tagMCActLianqiTileMove { BYTE Row; // ÐУ¬0ΪµÚ1ÐÐ BYTE Col; // ÁУ¬0ΪµÚ1ÁÐ BYTE ToRow; // ÒÆ¶¯µ½Ä¿±êÐÐ BYTE ToCol; // ÒÆ¶¯µ½Ä¿±êÁÐ }; struct tagMCActLianqiPlayerInfo { tagHead Head; DWORD Score; // µ±Ç°»î¶¯»ý·Ö DWORD ScoreHighest; // µ±Ç°»î¶¯×î¸ß»ý·Ö£¬¼´Éϰñ»ý·Ö WORD Energy; // µ±Ç°ÌåÁ¦ DWORD EnergyTime; // Éϴλָ´ÌåÁ¦Ê±¼ä´Á£¬Îª0ʱ²»Óô¦Àíµ¹¼ÆÊ± DWORD LVAwardMax; // ÒѼ¤»îµÄ×î´óºÏ³É½±ÀøµÈ¼¶ DWORD LVAwardState; // ×î´óºÏ³ÉµÈ¼¶½±ÀøÁìÈ¡¼Ç¼£¬°´µÈ¼¶¶þ½øÖÆÎ»´æ´¢ÊÇ·ñÒÑÁìÈ¡ BYTE UseItemLen; WORD UseItemCntList[UseItemLen]; // ±¾¾ÖÒÑʹÓø¨ÖúµÀ¾ß´ÎÊý [¸¨ÖúµÀ¾ß1ʹÓôÎÊý, ...] BYTE GridDataLen; // ¸ñ×ÓÊý¾Ý³¤¶È char GridData[GridDataLen]; // ¸ñ×Ó¶þάÐÐÁÐÊý¾Ý£¬Ò»¶¨»áͬ²½£¬Ö±½ÓÌæ»»£¬ÐдÓÉÏÍùÏÂÅÅ [[µÚ1Ðиñ×Ó1,¸ñ×Ó2, ...], ...] BYTE OPType; // 0-ÎÞ(Èç³õʼ»¯£¬GMµÈºó¶ËÖ±½ÓÉèÖÃ)£»1-ÒÆ¶¯£»2-ʹÓõÀ¾ß£»3-ÖØÐ¿ªÊ¼£»Èç¹ûÊÇÒòΪ²Ù×÷ÒýÆðµÄ¸ñ×ÓÊý¾Ý±ä»¯£¬ÔòÔÚÏà¹Ø²Ù×÷±íÏÖÍê±ÏºóÔÙչʾ×îÐÂÐÐÁÐÊý¾Ý£¬·ñÔòÖ±½Ó±ä¸ü BYTE MoveCount; tagMCActLianqiTileMove MoveList[MoveCount]; // ͼ¿éÒÆ¶¯ÁÐ±í£¬¿ÉÄÜûÓÐÊý¾Ý£¬ÓеϰÏȱíÏÖÒÆ¶¯ };