// B9 22 ¹¦ÄܶÓÎéÁбí #tagGCFuncTeamList struct tagGCFuncTeamMem { DWORD ServerID; DWORD PlayerID; BYTE NameLen; char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen WORD LV; // Íæ¼ÒµÈ¼¶ BYTE Job; // Íæ¼ÒÖ°Òµ WORD RealmLV; // Íæ¼Ò¾³½ç DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD FightPower; // Õ½Á¦£¬ÇóÓàÒÚ DWORD FightPowerEx; // Õ½Á¦£¬Õû³ýÒÚ DWORD Value1; //Öµ1 DWORD Value2; //Öµ2 }; struct tagGCFuncTeam { DWORD TeamID; DWORD CreateTime; //´´½¨¶ÓÎéʱ¼ä´Á DWORD FuncMapEx; //¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶ BYTE NameLen; char TeamName[NameLen]; //¶ÓÎéÃû³Æ DWORD CaptainID; //¶Ó³¤ID£¬¶ÓÎéServerIDÖ±½ÓÈ¡¶Ó³¤µÄServerID WORD MinLV; //×îµÍµÈ¼¶ÏÞÖÆ DWORD MinFightPower; //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ DWORD MinFightPowerEx; //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ BYTE NeedCheck; //ÊÇ·ñÐèÒªÉóºË DWORD Value1; //Öµ1 DWORD Value2; //Öµ2 BYTE MemberCount; tagGCFuncTeamMem MemberList[MemberCount]; // ³ÉÔ±Áбí WORD ApplyCount; DWORD ApplyIDList[ApplyCount]; // ÉêÇëÍæ¼ÒIDÁбí }; struct tagGCFuncTeamList { tagHead Head; DWORD FuncMapID; // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID DWORD FuncMapEx; // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶£¬0´ú±íËùÓÐ DWORD StartIndex; // ²é¿´µÄÆðʼË÷Òý£¬ ĬÈÏ0 BYTE QueryCnt; // ²é¿´ÌõÊý£¬Ä¬ÈÏ20£¬×î´ó²»³¬¹ý100 BYTE HaveSpace; // ÊÇ·ñÖ»²é¿´ÓпÕλÖõĶÓÎé BYTE IDLimitType; // IDÏÞÖÆÀàÐÍ£º1-ͬÏÉÃ˶ӳ¤£»2-ͬServerGroupID¶Ó³¤£»3-ͬServerID¶Ó³¤ BYTE SearchLen; char SearchMsg[SearchLen]; // Ö¸¶¨ËÑË÷ʱÓÐÓ㬿ÉËÑË÷Ö¸¶¨¶ÓÎéID»òÄ£ºýËÑË÷¶ÓÎéÃû³Æ£¬ËÑË÷ʱ·µ»Ø×î¶àQueryCnt¸öÊýµÄ¶ÓÎé DWORD LoopIndex; // ·þÎñÆ÷¼ìË÷µ½µÄË÷Òý£¬ÁбíÏÂÀ­Ê±ÏÂÒ»¸ö²éѯ°üµÄStartIndex´ÓÕâ¸öLoopIndex¿ªÊ¼ BYTE TeamCount; // Èç¹û·µ»ØµÄ¶ÓÎéÊýСÓÚQueryCnt£¬´ú±í·þÎñÆ÷ÒѾ­Ã»ÓÐÂú×ãÌõ¼þµÄ¶ÓÎéÁË£¬ÁбíÔÙÏÂÀ­Ê±²»ÔÙ·¢²éѯ°ü tagGCFuncTeam TeamList[TeamCount]; };