// B2 07 ÖúÕ½»úÆ÷ÈËÁбí #tagMCHelpBattleList struct tagMCHelpBattlePlayer { DWORD ObjID; // ʵÀýID, 0´ú±íδÕÙ»½ DWORD PlayerID; // ÖúÕ½¾µÏñID, 0´ú±í»úÆ÷ÈË,Èç¹ûÊÇ»úÆ÷ÈË£¬Ã»ÓÐÒÔÏÂÐÅÏ¢£¬Ïà¹ØÐÅÏ¢×Ô¼º¶ÁÅäÖà BYTE NameLen; char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen WORD LV; // Íæ¼ÒµÈ¼¶ BYTE Job; // Íæ¼ÒÖ°Òµ WORD RealmLV; // Íæ¼Ò¾³½çµÈ¼¶ DWORD FightPower; // Íæ¼ÒÕ½Á¦ }; struct tagMCHelpBattleList { tagHead Head; BYTE HelpCount; // ÖúÕ½¸öÊý tagMCHelpBattlePlayer HelpPlayerList[HelpCount]; // ÖúÕ½¾µÏñÐÅÏ¢ };