// AC 01 ֪ͨÁìµØÕù¶áÕ¼ÁìÇé¿ö #tagGCManorWarInfo struct tagGCManorInfo { tagHead Head; DWORD MapID; // ÁìµØµØÍ¼id DWORD FamilyID; // Õ¼ÁìÕ½ÃËid BYTE FNameLen; // Õ½ÃËÃû×Ö³¤¶È char FamilyName[FNameLen]; // Õ½ÃËÃû size = FNameLen BYTE LNameLen; // ÃËÖ÷Ãû×Ö³¤¶È char LeaderName[LNameLen]; // ÃËÖ÷Ãû size = LNameLen WORD OccupyDays; // Á¬ÐøÕ¼ÁìÌìÊý DWORD LastFamilyID; // ÉÏ´ÎÕ¼ÁìµÄÕ½ÃËid }; struct tagGCManorWarInfo { tagHead Head; BYTE ManorCnt; //ÁìµØ¸öÊý tagGCManorInfo ManorInfoList[ManorCnt]; //ÁìµØÐÅÏ¢Áбí };