// B4 13 Í¨ÖªÍæ¼ÒËùÓÐÒÑѧ¼¼ÄÜ #tagMCPlayerSkills struct tagPlayerSkill { DWORD SkillID; //¼¼ÄÜID DWORD RemainTime; //Ê£Óàʱ¼ä DWORD Proficiency; //ÊìÁ·¶È }; struct tagMCPlayerSkills { tagHead Head; WORD Count; //¼¼ÄܸöÊý tagPlayerSkill Skills[Count]; // ¼¼ÄÜÊý¾Ý };