// B1 09 Íæ¼Ò¹Ò»úϵͳÐÅÏ¢ #tagMCGuajiInfo struct tagMCGuajiMoney { BYTE MoneyType; DWORD MoneyValue; }; struct tagMCGuajiItem { DWORD ItemID; WORD Count; }; struct tagMCGuajiInfo { tagHead Head; BYTE QuickAwardCount; // ½ñÈÕÒÑ¿ìËÙ¹Ò»úÊÕÒæ´ÎÊý BYTE AwardType; // ÊÕÒæÀàÐÍ£º 0-ÒÑÀÛ¼ÆÔ¤ÀÀ£»1-ÁìÈ¡½áËã½á¹û£¨°üº¬³£¹æÁìÈ¡¸ú¿ìËÙÁìÈ¡£© DWORD AwardSeconds; // ÒÑÀÛ¼ÆÊÕÒæÊ±³¤£¬Ãë DWORD Exp; // ÒÑÀۼƾ­Ñ飬ÇóÓàÒÚ²¿·Ö DWORD ExpPoint; // ÒÑÀۼƾ­Ñ飬Õû³ýÒÚ²¿·Ö BYTE MoneyLen; tagMCGuajiMoney MoneyList[MoneyLen]; // ÒÑÀۼƻõ±Ò BYTE ItemLen; tagMCGuajiItem ItemList[ItemLen]; // ÒÑÀÛ¼ÆÎïÆ· };