// AC 10 ÏÉÃËÇÀBossËùÓÐBossÉËѪ½ø¶ÈÐÅÏ¢ #tagGCAllFamilyBossHurtInfoList struct tagGCFamilyBossHurtInfo { DWORD NPCID; DWORD CurHP; DWORD CurHPEx; DWORD MaxHP; DWORD MaxHPEx; DWORD FamilyID; // ×î´óʵʱÉËѪÏÉÃË BYTE NameLen; char FamilyName[NameLen]; }; struct tagGCAllFamilyBossHurtInfoList { tagHead Head; BYTE NPCCount; // ¸öÊý tagGCFamilyBossHurtInfo NPCHurtInfo[NPCCount]; // NPCÉËѪÐÅÏ¢Áбí };