// C0 30 ÏÉÃ˹¥³ÇÕ½Õ½¶·Õ½±¨ #tagGCFamilyGCZBatReport struct tagGCFamilyGCZBatRepHurt { DWORD TagFamilyID; //Ä¿±êÏÉÃËID DWORD HurtValue; //Êä³öÉ˺¦£¬ÇóÓàÒÚ²¿·Ö DWORD HurtValueEx; //Êä³öÉ˺¦£¬Õû³ýÒÚ²¿·Ö }; struct tagGCFamilyGCZBatReport { tagHead Head; DWORD FamilyID; // Õ½±¨ÏÉÃËID BYTE DefRepCnt; tagGCFamilyGCZBatRepHurt DefRepList[DefRepCnt]; // ·ÀÊØÕ½±¨ BYTE AtkRepCnt; tagGCFamilyGCZBatRepHurt AtkRepList[AtkRepCnt]; // ½ø¹¥Õ½±¨ };