// C0 27 ÏÉÃ˹¥³ÇÕ½³ÉÔ±¹±Ï×ÖµÐÅÏ¢ #tagGCFamilyGCZContributionInfo struct tagGCFamilyGCZContribution { DWORD PlayerID; DWORD ContributionValue; //¹±Ï×Öµ }; struct tagGCFamilyGCZContributionInfo { tagHead Head; BYTE ContriCnt; tagGCFamilyGCZContribution ContriList[ContriCnt]; //³ÉÔ±¹±Ï×ÖµÁбí };