// B9 20 ´´½¨¹¦ÄܶÓÎé #tagCGCreateFuncTeam struct tagCGCreateFuncTeam { tagHead Head; DWORD FuncMapID; // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID DWORD FuncMapEx; // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶ BYTE NameLen; char TeamName[NameLen]; // ¶ÓÎéÃû³Æ£¬¿ÉΪ¿Õ WORD MinLV; //×îµÍµÈ¼¶ÏÞÖÆ DWORD MinFightPower; //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ DWORD MinFightPowerEx; //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ BYTE NeedCheck; //ÊÇ·ñÐèÒªÉóºË };