// AA 28 ³äÖµ·µÀûÍæ¼Ò»î¶¯ÐÅÏ¢ #tagMCRechargePrizePlayerInfo struct tagMCRechargePrizeInfo { WORD CTGID; // ¶ÔÓ¦³äÖµ±í³äÖµID BYTE PrizeCount; // ÒÑ·µÀû´ÎÊý }; struct tagMCRechargePrizePlayerInfo { tagHead Head; BYTE Count; tagMCRechargePrizeInfo PlayerInfoList[Count]; //Íæ¼Ò·µÀûÐÅÏ¢Áбí };