// B4 04 NPC¼¼ÄÜÔ¤¾¯ #tagMCNPCSkillWarn struct tagMCNPCSkillWarnPos { WORD PosX; WORD PosY; }; struct tagMCNPCSkillWarn { tagHead Head; DWORD ObjID; DWORD NPCID; DWORD SkillID; WORD WarnTime; // Ô¤¾¯×Üʱ¼ä WORD RemainTime; // Ê£Óàʱ¼ä BYTE WarnPosCnt; tagMCNPCSkillWarnPos WarnPosList[WarnPosCnt]; // Ô¤¾¯µã×ø±êÁбí };