// C0 01 ¿ç·þPKÆ¥Åä³É¹¦ #tagGCCrossRealmPKMatchOK struct tagGCCrossRealmPKMatchPlayer { DWORD PlayerID; BYTE NameLen; char PlayerName[NameLen]; // ¿ç·þÃû×Ö BYTE Job; WORD LV; WORD RealmLV; //¾³½ç DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD FightPower; //Õ½Á¦£¬ÇóÓàÒÚ²¿·Ö DWORD FightPowerEx; //Õ½Á¦£¬Õû³ýÒÚ²¿·Ö DWORD ServerID; }; struct tagGCCrossRealmPKMatchOK { tagHead Head; BYTE MatchPlayerCount; tagGCCrossRealmPKMatchPlayer MatchPlayer[MatchPlayerCount]; // Æ¥Åäµ½µÄÍæ¼Ò };