// C0 23 ¿ç·þÅÅλ¾º²Â¸öÈËÐÅÏ¢ #tagGCChampionshipGuessPriInfo struct tagGCChampionshipGuessPlayerPri { DWORD PlayerID; // Ä¿±êÍæ¼ÒID DWORD MoneyTotal; // ÒÑͶע¸ÃÍæ¼Ò»õ±Ò×ÜÊý BYTE GuessRank; // ¾º²ÂÃû´Î£¬Ã»ÓÐÃû´ÎµÄ¾º²ÂĬÈÏ0£»1-´ú±íµÚÒ»Ãû }; struct tagGCChampionshipGuessPriList { BYTE GuessType; //¾º²ÂÀàÐÍ 8-8Ç¿£»4-4Ç¿ÅÅλ BYTE PlayerCount; tagGCChampionshipGuessPlayerPri GuessPlayerList[PlayerCount]; // ±»¾º²ÂÍæ¼ÒÁбí }; struct tagGCChampionshipGuessPriInfo { tagHead Head; BYTE ZoneID; // ÅÅλÊý¾Ý·ÖÇøID BYTE Count; tagGCChampionshipGuessPriList GuessList[Count]; };