#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldFamilyWar
#
# @todo:ÏÉÃËÁªÈü
# @author hxp
# @date 2018-01-12
# @version 1.0
#
# ÏêϸÃèÊö: ÏÉÃËÁªÈü
#
#-------------------------------------------------------------------------------
#"""Version = 2018-01-12 15:00"""
#-------------------------------------------------------------------------------
import GameWorld
import IpyGameDataPY
import IPY_GameServer
import PlayerCompensation
import PlayerUniversalGameRec
import PlayerFamilyRedPacket
import PlayerDBGSEvent
import ChPyNetSendPack
import NetPackCommon
import PlayerControl
import PlayerFamily
import AuctionHouse
import ShareDefine
import PyGameData
import ChConfig
import random
import copy
'''
1. ÏÉÃ˸ÄÃû
2. ±ÈÈüʱÏÉÃ˹ØÏµ±ä¸ü£¬¸±±¾½øÐÐÖв»¿É±ä¸üÏÉÃ˹ØÏµ
3. ÏÉÃ˽âÉ¢, »î¶¯Ê±¸üнâÉ¢ÁÐ±í£¬»î¶¯ºó¸üÐÂÆÀ¼¶
'''
FamilyWarRound_First = 1 # Ê×ÂÖ
FamilyWarRound_Second = 2 # ´ÎÂÖ
FamilyWar_MaxGroupID = 5 # ÁªÈü·Ö×éÊý
FamilyWar_GroupFamilyCount = 4 # ÿ×éÏÉÃËÊý
FamilyWar_MaxFamilyCount = FamilyWar_MaxGroupID * FamilyWar_GroupFamilyCount # ×î´ó±ÈÈüÏÉÃËÊý
## ʮλ: µÚ¼¸ÂÖ; ¸öλ: 1-·Ö×é, 2-Õ½¶·, 3-½áÊø; 99-ÌØÊâÖµ ÏÂÖÜ·Ö×鶨¼¶
FamilyWarState_FirstRoundGroup = 11 # Ê×ÂÖ·Ö×é
FamilyWarState_FirstRoundBattle = 12 # Ê×ÂÖÕ½¶·
FamilyWarState_FirstRoundOver = 13 # Ê×ÂÖ½áÊø
FamilyWarState_SecondRoundGroup = 21 # ´ÎÂÖ·Ö×é
FamilyWarState_SecondRoundBattle = 22 # ´ÎÂÖÕ½¶·
FamilyWarState_SecondRoundOver = 23 # ´ÎÂÖ½áÊø
FamilyWarState_NextWeekGroupRank = 99 # ÏÂÖÜ·Ö×鶨¼¶
''' ¶ÔÕ½¼Ç¼ Def_UniversalGameRecType_FamilyWarBattle
value1 ×é¼¶±ð
value2 µÚ¼¸ÂÖ
value3 ¼Ò×åID1
value4 ¼Ò×åID2
value5 ʤÀû¼Ò×åID
strValue1 ¼Ò×åÃû1
strValue2 ¼Ò×åÃû2
strValue3 [½âÉ¢µÄ¼Ò×åID, ½âÉ¢µÄ¼Ò×åID]
'''
def GetBatRecGroupID(recData): return recData.GetValue1()
def SetBatRecGroupID(recData, groupID): return recData.SetValue1(groupID)
def GetBatRecRoundNum(recData): return recData.GetValue2()
def SetBatRecRoundNum(recData, roundNum): return recData.SetValue2(roundNum)
def GetBatRecFamilyIDA(recData): return recData.GetValue3()
def SetBatRecFamilyIDA(recData, familyIDA): return recData.SetValue3(familyIDA)
def GetBatRecFamilyIDB(recData): return recData.GetValue4()
def SetBatRecFamilyIDB(recData, familyIDB): return recData.SetValue4(familyIDB)
def GetBatRecWinFamilyID(recData):return recData.GetValue5()
def SetBatRecWinFamilyID(recData, winFamilyID): return recData.SetValue5(winFamilyID)
def GetBatRecFamilyNameA(recData): return recData.GetStrValue1()
def SetBatRecFamilyNameA(recData, familyNameA): return recData.SetStrValue1(familyNameA)
def GetBatRecFamilyNameB(recData): return recData.GetStrValue2()
def SetBatRecFamilyNameB(recData, familyNameB): return recData.SetStrValue2(familyNameB)
def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else eval(recData.GetStrValue3()) # ½âÉ¢µÄ¼Ò×åIDÁбí [familyID, ...]
def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(str(dissFamilyIDList))
''' ÍõÕßÏÉÃË Def_UniversalGameRecType_FamilyWarChampion
value1 ¼Ò×åID
value2 ÃËÖ÷ID
value3 Á¬Ê¤´ÎÊý
value4 ÒÑ·ÖÅäµ½µÄÁ¬Ê¤´ÎÊý
value5 ÖÕ½áÁ¬Ê¤µÄ½±Àø´ÎÊý, Ö»ÄÜ»ñµÃÕâÒ»´ÎµÄÁ¬Ê¤½±Àø£¬ÓÐÖµ²ÅÏÔʾ£¬·ÖÅäºóÉèÖÃΪ0, ÓÅÏÈ·ÖÅä
strValue1 ÏÉÃËÃû
'''
def GetFWChampionFamilyID(championRecData): return championRecData.GetValue1()
def SetFWChampionFamilyID(championRecData, familyID): return championRecData.SetValue1(familyID)
def GetFWChampionLeaderID(championRecData): return championRecData.GetValue2()
def SetFWChampionLeaderID(championRecData, leaderID): return championRecData.SetValue2(leaderID)
def GetFWChampionWinCount(championRecData): return championRecData.GetValue3()
def SetFWChampionWinCount(championRecData, winCount): return championRecData.SetValue3(winCount)
def GetFWChampionWinRewardAllot(championRecData): return championRecData.GetValue4()
def SetFWChampionWinRewardAllot(championRecData, allotWinCount): return championRecData.SetValue4(allotWinCount)
def GetFWChampionEndWinCount(championRecData): return championRecData.GetValue5()
def SetFWChampionEndWinCount(championRecData, endWinCount): return championRecData.SetValue5(endWinCount)
def GetFWChampionFamilyName(championRecData): return championRecData.GetStrValue1()
def SetFWChampionFamilyName(championRecData, familyName): return championRecData.SetStrValue1(familyName)
''' ²ÎÈüÈËÔ± Def_UniversalGameRecType_FamilyWarMember
value1 Íæ¼ÒID
value2 ÏÉÃËID
value3 ÊÇ·ñÓвÎÓë
'''
def GetFWMemPlayerID(recData): return recData.GetValue1()
def SetFWMemPlayerID(recData, playerID): return recData.SetValue1(playerID)
def GetFWMemFamilyID(recData): return recData.GetValue2()
def SetFWMemFamilyID(recData, familyID): return recData.SetValue2(familyID)
def GetFWMemIsJoin(recData): return recData.GetValue3()
def SetFWMemIsJoin(recData, isJoin): return recData.SetValue3(isJoin)
#-------------------------------------------------------------------------------
def OnGameServerInitOK():
## ·þÎñÆ÷Æô¶¯³É¹¦
# ¼ÓÔØ±¾ÖܲμÓÏÉÃËÁªÈüµÄÏÉÃ˼°ÏÉÃ˳ÉÔ± (ÏÉÃ˳ÉÔ±²»Ò»¶¨»¹ÔÚÔÏÉÃË)
PyGameData.g_familyWarMemDict = {}
PyGameData.g_familyWarFamilyIDList = []
warMemRecList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarMember)
for i in xrange(warMemRecList.Count()):
recData = warMemRecList.At(i)
warPlayerID = GetFWMemPlayerID(recData)
warFamilyID = GetFWMemFamilyID(recData)
if warFamilyID not in PyGameData.g_familyWarFamilyIDList:
PyGameData.g_familyWarFamilyIDList.append(warFamilyID)
PyGameData.g_familyWarMemDict[warPlayerID] = recData
GameWorld.Log("¼ÓÔØÏÉÃËÁªÈü²ÎÈüÏÉÃËID: %s" % PyGameData.g_familyWarFamilyIDList)
#GameWorld.Log("¼ÓÔØÏÉÃËÁªÈü²ÎÈüÏÉÃËÍæ¼Ò: %s" % PyGameData.g_familyWarMemDict)
return
def DoFamilyWarReset(isDelRec=True):
## ÖØÖÃÏÉÃËÁªÈü
PyGameData.g_familyWarFightingIDList = []
PyGameData.g_familyWarFamilyIDList = []
playerManager = GameWorld.GetPlayerManager()
for playerID in PyGameData.g_familyWarMemDict.keys():
player = playerManager.FindPlayerByID(playerID)
if player:
__NotifyPlayerJoinFamilyInfo(player, 0)
PyGameData.g_familyWarMemDict = {}
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, 0)
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 0)
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV, 0)
if isDelRec:
GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_FamilyWarChampion)
GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_FamilyWarMember)
GameWorld.Log("ÖØÖÃÏÉÃËÁªÈü£¡isDelRec=%s" % isDelRec)
return
def CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
## ¼ì²éÍæ¼Ò¿É·ñ½øÈëÏÉÃËÁªÈüÕ½³¡¸±±¾
playerID = curPlayer.GetPlayerID()
familyID = curPlayer.GetFamilyID()
if playerID not in PyGameData.g_familyWarMemDict:
PlayerControl.NotifyCode(curPlayer, "PlayerNotInFamilyWarMemList")
return False
warFamilyID = GetFWMemFamilyID(PyGameData.g_familyWarMemDict[playerID])
if familyID != warFamilyID:
PlayerControl.NotifyCode(curPlayer, "PlayerWarFamilyIDIsChange")
return False
if not IsFamilyInWarFighting(warFamilyID):
PlayerControl.NotifyCode(curPlayer, "PlayerFamilyWarIsOver")
return False
return True
def IsFamilyInWarFighting(familyID):
## ÏÉÃËÊÇ·ñÕýÔÚÏÉÃËÁªÈüÕ½¶·ÖÐ
return familyID in PyGameData.g_familyWarFightingIDList
def OnPlayerLogin(curFamily, curPlayer):
CheckPlayerJoinFamilyWarInfo(curPlayer)
gameWorld = GameWorld.GetGameWorld()
state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar)
if state:
Sync_FamilyWarInfo(curPlayer)
return
def CheckPlayerJoinFamilyWarInfo(curPlayer):
playerID = curPlayer.GetPlayerID()
if playerID not in PyGameData.g_familyWarMemDict:
return
joinFamilyID = GetFWMemFamilyID(PyGameData.g_familyWarMemDict[playerID])
if not joinFamilyID or curPlayer.GetFamilyID() == joinFamilyID:
return
__NotifyPlayerJoinFamilyInfo(curPlayer, joinFamilyID)
return
def __NotifyPlayerJoinFamilyInfo(curPlayer, joinFamilyID):
joinFamilyName = ""
if joinFamilyID:
joinFamily = GameWorld.GetFamilyManager().FindFamily(joinFamilyID)
joinFamilyName = "" if not joinFamily else joinFamily.GetName()
joinFamilyWarInfo = ChPyNetSendPack.tagGCPlayerJoinFamilyWarInfo()
joinFamilyWarInfo.JoinFamilyID = joinFamilyID
joinFamilyWarInfo.JoinFamilyName = joinFamilyName
joinFamilyWarInfo.JoinFamilyNameLen = len(joinFamilyWarInfo.JoinFamilyName)
NetPackCommon.SendFakePack(curPlayer, joinFamilyWarInfo)
return
def OnDeleteFamily(familyID, familyWarRank):
## ÏÉÃ˽âÉ¢´¦Àí
isWarFamily = False
universalRecMgr = GameWorld.GetUniversalRecMgr()
warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
for i in xrange(warBatRecList.Count()):
recData = warBatRecList.At(i)
familyIDA = GetBatRecFamilyIDA(recData)
familyIDB = GetBatRecFamilyIDB(recData)
if familyID in [familyIDA, familyIDB]:
dissFamilyIDList = GetBatRecDissolutionID(recData)
if familyID not in dissFamilyIDList:
dissFamilyIDList.append(familyID)
SetBatRecDissolutionID(recData, dissFamilyIDList)
GameWorld.Log("¸üÐÂÏÉÃËÁªÈü¶ÔÕ½¼Ç¼½âÉ¢ÏÉÃËIDÊý¾Ý: delFamilyID=%s,roundNum=%s,groupID=%s,familyIDA=%s,familyIDB=%s,dissFamilyIDList=%s"
% (familyID, GetBatRecRoundNum(recData), GetBatRecGroupID(recData), familyIDA, familyIDB, dissFamilyIDList))
isWarFamily =True
# Èç¹ûÊÇÁªÈüÏÉÃ˽âÉ¢£¬Ö÷¶¯Í¬²½Ò»´Î¶ÔÕ½ÐÅÏ¢
if isWarFamily:
PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
if familyWarRank:
GameWorld.Log("½âÉ¢ÏÉÃË£¬´¥·¢¸üÐÂÏÉÃËÁªÈüÅÅÃû: delFamilyID=%s,familyWarRank=%s" % (familyID, familyWarRank))
UpdFamilyWarRank()
# ²¹·¢Î´·ÖÅäµÄÁ¬Ê¤½±Àø
#AllotWinRewardBySystem(GetFamilyWarChampionRecData(), True)
return
def OnChangeFamilyLeader(familyID, leaderID):
## ÏÉÃËÃËÖ÷±ä¸ü
if not leaderID:
return
championRecData = GetFamilyWarChampionRecData()
championFamilyID = GetFWChampionFamilyID(championRecData)
if championFamilyID != familyID:
return
SetFWChampionLeaderID(championRecData, leaderID)
return
def OnRenameFamily(familyID, familyName):
## ÏÉÃ˸ÄÃû
isWarFamily = False
universalRecMgr = GameWorld.GetUniversalRecMgr()
warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
for i in xrange(warBatRecList.Count()):
recData = warBatRecList.At(i)
familyIDA = GetBatRecFamilyIDA(recData)
familyIDB = GetBatRecFamilyIDB(recData)
if familyID not in [familyIDA, familyIDB]:
continue
isWarFamily = True
if familyID == familyIDA:
SetBatRecFamilyNameA(recData, familyName)
if familyID == familyIDB:
SetBatRecFamilyNameB(recData, familyName)
GameWorld.Log("ÏÉÃËÁªÈüÏÉÃ˸ÄÃû: familyID=%s,roundNum=%s,groupID=%s,familyIDA=%s,familyIDB=%s"
% (familyID, GetBatRecRoundNum(recData), GetBatRecGroupID(recData), familyIDA, familyIDB))
# Èç¹ûÊÇÁªÈüÏÉÃ˽âÉ¢£¬Ö÷¶¯Í¬²½Ò»´Î¶ÔÕ½ÐÅÏ¢
if isWarFamily:
PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
return
def OnFamilyWarStateChange(stateValue):
GameWorld.Log("ÏÉÃËÁªÈü״̬±ä¸ü: stateValue=%s" % stateValue)
# Ê×ÂÖ·Ö×é
if stateValue == FamilyWarState_FirstRoundGroup:
DoLogicFamilyWar_FirstRoundGroup()
# Ê×ÂÖ¿ªÕ½
elif stateValue == FamilyWarState_FirstRoundBattle:
OnFamilyWar_Start(FamilyWarRound_First)
# Ê×ÂÖ½áÊø
elif stateValue == FamilyWarState_FirstRoundOver:
OnFamilyWar_Over(FamilyWarRound_First)
# ´ÎÂÖ·Ö×é
elif stateValue == FamilyWarState_SecondRoundGroup:
DoLogicFamilyWar_SecondRoundGroup()
# ´ÎÂÖ¿ªÕ½
elif stateValue == FamilyWarState_SecondRoundBattle:
OnFamilyWar_Start(FamilyWarRound_Second)
# ´ÎÂÖ½áÊø
elif stateValue == FamilyWarState_SecondRoundOver:
OnFamilyWar_Over(FamilyWarRound_Second)
# ÏÂÖÜ·Ö×鶨¼¶
elif stateValue == FamilyWarState_NextWeekGroupRank:
pass
#·ÏÆú¸Ã½×¶ÎÂß¼£¬ÒòΪ²»ÔÙÖ§³Öµ¥´Î»î¶¯ÖÜÆÚ¿çÌ죬ËùÒÔ¸ÄΪ¹ýÌìʱ´¥·¢¼ì²éһϼ´¿É
#DoLogicFamilyWar_NextWeekGroupRank()
else:
GameWorld.ErrLog("²»´æÔÚ¸ÃÏÉÃËÁªÈü״̬£¡stateValue=%s" % stateValue)
return
def OnMapServerInitOK():
# ÉÏÖܹھüID
championFamilyID = GetFWChampionFamilyID(GetFamilyWarChampionRecData())
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ChampionFamilyID, championFamilyID)
# µ±Ç°¶ÔÕ½ÏÉÃËÃ÷ϸ
canEnter = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBCanEnter % ChConfig.Def_FBMapID_FamilyWar)
roundNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round)
if canEnter and roundNum:
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_VSFamilyInfo, GetRoundOpenFBVSFamilyInfo(roundNum))
return
def GetRoundOpenFBVSFamilyInfo(roundNum):
## »ñÈ¡ÂִοɿªÆô¸±±¾µÄ±ÈÈüÐÅÏ¢
championRecData = GetFamilyWarChampionRecData()
championFamilyID = GetFWChampionFamilyID(championRecData)
championWinCount = GetFWChampionWinCount(championRecData)
GameWorld.Log(" ÏÉÃËÁªÈüÀúÊ·¹Ú¾ü: championFamilyID=%s,championWinCount=%s" % (championFamilyID, championWinCount))
vsFamilyInfo = []
universalRecMgr = GameWorld.GetUniversalRecMgr()
warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
finalMatchState = False # ÊÇ·ñÒѾ´¦Àí¹ý×ܾöÈü³¡´Î
warBatRecCount = warBatRecList.Count()
for i in xrange(warBatRecCount):
recData = warBatRecList.At(i)
if roundNum != GetBatRecRoundNum(recData):
continue
# Ö»ÓÐÒì³£±ÈÈü »òÕß ´ÎÂֵĵÚÒ»Ìõ¼Ç¼Ϊ¾öÈü³¡
isFinalMatch = (warBatRecCount == 1) or (not finalMatchState and roundNum == FamilyWarRound_Second)
if isFinalMatch:
finalMatchState = True
familyIDA = GetBatRecFamilyIDA(recData)
familyIDB = GetBatRecFamilyIDB(recData)
familyNameA = GetBatRecFamilyNameA(recData)
familyNameB = GetBatRecFamilyNameB(recData)
if not familyIDA or not familyIDB:
GameWorld.Log(" ÓÐÏÉÃËÂÖ¿Õ£¬²»¿ªÆô±¾³¡±ÈÈü£¡i=%s,familyIDA=%s,familyIDB=%s" % (i, familyIDA, familyIDB))
continue
disFamilyIDList = GetBatRecDissolutionID(recData)
if disFamilyIDList:
GameWorld.Log(" ÓÐÏÉÃ˽âÉ¢£¬²»¿ªÆô±¾³¡±ÈÈü£¡i=%s,familyIDA=%s,familyIDB=%s" % (i, familyIDA, familyIDB))
continue
winFamilyID = GetBatRecWinFamilyID(recData)
if winFamilyID:
GameWorld.Log(" ÒÑÓÐʤ¸º½á¹ûµÄ£¬²»¿ªÆô±¾³¡±ÈÈü£¡i=%s,familyIDA=%s,familyIDB=%s,winFamilyID=%s"
% (i, familyIDA, familyIDB, winFamilyID))
continue
groupID = GetBatRecGroupID(recData)
familyRankA = PlayerFamily.GetFamilyIDRank(familyIDA)
familyRankB = PlayerFamily.GetFamilyIDRank(familyIDB)
winCountA = championWinCount if familyIDA == championFamilyID else 0
winCountB = championWinCount if familyIDB == championFamilyID else 0
vsFamilyInfo.append([isFinalMatch, roundNum, groupID, [familyIDA, familyIDB], [familyRankA, familyRankB], [familyNameA, familyNameB], [winCountA, winCountB]])
return vsFamilyInfo
def OnFamilyWar_Start(roundNum):
## ÏÉÃËÁªÈü¶ÔÕ½¿ªÊ¼
curRound = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round)
if curRound != roundNum:
GameWorld.ErrLog("µ±Ç°ÂÖ´ÎÒì³£Êý¾Ý£¬ÎÞ·¨¿ªÆôÏÉÃËÁªÈü!dbRound=%s,startRound=%s" % (curRound, roundNum))
return
GameWorld.Log("==========ÏÉÃËÁªÈüÕ½¶·¿ªÊ¼, µ±Ç°ÂÖ´Î(%s)=========" % (roundNum))
vsFamilyInfo = GetRoundOpenFBVSFamilyInfo(roundNum)
GameWorld.Log(" vsFamilyInfo=%s" % (vsFamilyInfo))
# ¸üÐÂÕ½¶·ÖеÄÏÉÃËIDÁбí
PyGameData.g_familyWarFightingIDList = []
for vsFamily in vsFamilyInfo:
PyGameData.g_familyWarFightingIDList.extend(vsFamily[ShareDefine.VSFamilyInfo_FamilyIDList])
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_VSFamilyInfo, vsFamilyInfo)
if vsFamilyInfo:
# ֪ͨµØÍ¼¿ªÆô¸±±¾¶ÔÕ½·ÖÏß
msgInfo = str(vsFamilyInfo)
GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, ChConfig.Def_FBMapID_FamilyWar,
"FamilyWarStart", msgInfo, len(msgInfo))
return
def DoLogicFamilyWar_FirstRoundGroup():
## Ê×ÂÖ¶ÔÕ½·Ö×é
curRound = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round)
if curRound == FamilyWarRound_First:
GameWorld.DebugLog("ÏÉÃËÁªÈüÒѾ´¦Àí¹ýÊ×ÂÖ·Ö×飡")
return
if curRound != 0:
GameWorld.ErrLog("ÏÉÃËÁªÈü´¦Àí¹ýÊ×ÂÖ·Ö×éÂִμǼֵÒì³££¡curRound=%s" % curRound)
return
GameWorld.Log("============= ¿ªÊ¼ÏÉÃËÁªÈü·Ö×éÊ×ÂÖ =============")
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 0) # ÐÂÒ»ÂÖ¿ªÊ¼£¬ÖØÖÃ״̬
PlayerFamily.DoFamilySort() # Ê×ÂÖ·Ö×éǰÐèÒªÇ¿ÖÆË¢ÐÂÒ»´ÎÏÉÃËÅÅÐÐ
lastFamilyWarMemDict = {}
for warPlayerID, recData in PyGameData.g_familyWarMemDict.items():
lastFamilyWarMemDict[warPlayerID] = GetFWMemFamilyID(recData)
PyGameData.g_familyWarMemDict = {}
PyGameData.g_familyWarFamilyIDList = []
universalRecMgr = GameWorld.GetUniversalRecMgr()
universalRecMgr.Delete(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle) # ´¦ÀíÊ×ÂÖÐèÏÈÇå¿Õ¶ÔÕ½±í
universalRecMgr.Delete(ShareDefine.Def_UniversalGameRecType_FamilyWarMember) # Çå¿Õ²ÎÈüÈËÔ±¼Ç¼
warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
warMemRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarMember)
groupID = FamilyWar_MaxGroupID
groupFamilyList = []
warFamilyMemInfo = {}
#Ö±½ÓÈ¡ÅÅÐаñǰXÃû×÷ΪÁªÈüÏÉÃËÃûµ¥
familyMgr = GameWorld.GetFamilyManager()
sortFamilyIDList = PlayerFamily.GetSortFamilyIDList()
familyCount = len(sortFamilyIDList)
joinFamilyLVLimit = IpyGameDataPY.GetFuncCfg("FamilyMatchSet", 1)
GameWorld.DebugLog("×îµÍ²ÎÈüÏÉÃ˵ȼ¶£º %s" % joinFamilyLVLimit)
for i, familyID in enumerate(sortFamilyIDList):
family = familyMgr.FindFamily(familyID)
if not family:
GameWorld.ErrLog("ÏÉÃËÁªÈüÊ×ÂÖ·Ö×éʱÎÞ·¨ÕÒµ½¸ÃÏÉÃË: i=%s,familyID=%s" % (i, familyID))
continue
if family.GetLV() < joinFamilyLVLimit:
GameWorld.Log("ÏÉÃ˵ȼ¶²»×㣬ÎÞ·¨²ÎÓëÁªÈü£¡familyID=%s,LV=%s,joinFamilyLVLimit=%s" % (familyID, family.GetLV(), joinFamilyLVLimit))
else:
groupFamilyList.append(family)
# Ìí¼Ó²ÎÈüÏÉÃ˼°³ÉÔ±Ãûµ¥
PyGameData.g_familyWarFamilyIDList.append(familyID)
warMemIDList = []
for index in xrange(family.GetCount()):
curMember = family.GetAt(index)
memPlayerID = curMember.GetPlayerID()
memPlayer = curMember.GetPlayer()
isAddOK = AddFamilyWarMem(memPlayerID, familyID, warMemRecList)
lastJoinFamilyID = lastFamilyWarMemDict.get(memPlayerID, 0)
# ÖØÐÂÍ¨ÖªÍæ¼Ò²ÎÓëµÄÏÉÃË
if lastJoinFamilyID and isAddOK and lastJoinFamilyID != familyID and memPlayer:
__NotifyPlayerJoinFamilyInfo(memPlayer, familyID)
if isAddOK:
warMemIDList.append(memPlayerID)
warFamilyMemInfo[familyID] = warMemIDList
# ÂúÒ»×éÏÉÃËÊý or ûÓÐÏÉÃËÁË
if len(groupFamilyList) == FamilyWar_GroupFamilyCount or i == familyCount - 1:
__DoFristRoundRandBattle(warBatRecList, groupID, groupFamilyList)
# 1Ϊ×îµÍ¼¶ÁªÈü×é
if groupID == 1:
break
else:
# ÏÂÒ»×é
groupID -= 1
groupFamilyList = []
worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV, worldLV) # ÉèÖ÷Ö×éʱµÄÊÀ½çµÈ¼¶
GameWorld.Log(" PyGameData.g_familyWarFamilyIDList: %s" % PyGameData.g_familyWarFamilyIDList)
GameWorld.Log(" warFamilyMemInfo: %s" % warFamilyMemInfo)
GameWorld.Log(" ͨÓüǼ¶ÔÕ½¼Ò×åÊý: %s" % warBatRecList.Count())
GameWorld.Log(" ͨÓüǼ²ÎÓëÍæ¼ÒÊý: %s" % warMemRecList.Count())
GameWorld.Log(" µ±Ç°ÊÀ½çµÈ¼¶: %s" % worldLV)
GameWorld.Log(" ÏÉÃËÁªÈüÊ×ÂÖ±ÈÈü·Ö×éÈ·ÈÏÍê±Ï£¡")
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, FamilyWarRound_First) # ÉèÖÃÒÑ´¦Àí¹ýµÄÂÖ´Î
Sync_FamilyWarInfo()
return
def AddFamilyWarMem(playerID, familyID, warMemRecList=None):
## Ìí¼ÓÏÉÃËÁªÈü²ÎÈüÈËÔ±
if familyID not in PyGameData.g_familyWarFamilyIDList:
GameWorld.DebugLog("·Ç²ÎÈüÏÉÃË£¬²»ÄÜÌí¼Ó²ÎÈü³ÉÔ±£¡familyID=%s" % familyID)
return
if playerID in PyGameData.g_familyWarMemDict:
GameWorld.DebugLog("±¾ÖÜÒѾÌí¼Ó¹ý¸Ã³ÉÔ±ËùÊô²ÎÈüÏÉÃË£¬²»Öظ´Ìí¼Ó£¡playerID=%s,familyID=%s,warFamilyID=%s"
% (playerID, familyID, GetFWMemFamilyID(PyGameData.g_familyWarMemDict[playerID])))
return
if not warMemRecList:
warMemRecList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarMember)
if not warMemRecList:
return
recData = warMemRecList.AddRec()
SetFWMemPlayerID(recData, playerID)
SetFWMemFamilyID(recData, familyID)
PyGameData.g_familyWarMemDict[playerID] = recData # ÉèÖÃÍæ¼Ò¶ÔÓ¦µÄÏÉÃËID£¬±¾ÖÜÁªÈüÖ»ÄÜÔÚ¸ÃÏÉÃËʱ²ÅÄܽøÈëÕ½³¡
GameWorld.DebugLog(" Ìí¼ÓÏÉÃËÁªÈüÕ½¶·ÈËÔ±: playerID=%s,familyID=%s" % (playerID, familyID))
return True
def OnPlayerChangeMap(curPlayer):
## Íæ¼Ò½øÈëÏÉÃËÁªÈüµØÍ¼
if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyWar:
return
playerID = curPlayer.GetPlayerID()
familyID = curPlayer.GetFamilyID()
if playerID not in PyGameData.g_familyWarMemDict:
return
recData = PyGameData.g_familyWarMemDict[playerID]
if GetFWMemIsJoin(recData):
GameWorld.DebugLog("ÒѾ½øÈë¹ýÏÉÃËÁªÈüÕ½³¡! ", playerID)
return
warFamilyID = GetFWMemFamilyID(recData)
if familyID != warFamilyID:
GameWorld.DebugLog("½øÈëÕ½³¡Ê±²ÎÈüÏÉÃËID²»Ò»ÖÂ! familyID=%s,warFamilyID=%s" % (familyID, warFamilyID), playerID)
return
SetFWMemIsJoin(recData, 1)
GameWorld.Log("Íæ¼Ò½øÈëÏÉÃËÁªÈüÕ½³¡: familyID=%s" % (familyID), playerID)
return
def __DoFristRoundRandBattle(warBatRecList, groupID, groupFamilyList):
## Ö´ÐÐÊ×ÂÖÁªÈü·Ö×éÏÉÃËËæ»úÆ¥Åä±ÈÈü, Á½Á½Ëæ»ú
if not groupFamilyList:
return
random.shuffle(groupFamilyList) # ´òÂÒ˳Ðò, Á½Á½¶ÔÕ½
roundNum = FamilyWarRound_First
while groupFamilyList:
vaFamilyList = groupFamilyList[:2]
groupFamilyList = groupFamilyList[2:]
familyA = vaFamilyList[0]
familyB = vaFamilyList[1] if len(vaFamilyList) > 1 else None
familyIDA, familyNameA = familyA.GetID(), familyA.GetName() # AÏÉÃËÒ»¶¨´æÔÚ, BÏÉÃË¿ÉÄÜΪ¿Õ
familyIDB = 0 if not familyB else familyB.GetID()
familyNameB = "" if not familyB else familyB.GetName()
# Ê×Âֵϰֱ½Ó´ÓÏÉÃËÅÅÐаñÉÏÈ¡£¬ËùÒÔÒ»¶¨ÊÇ´æÔÚµÄÏÉÃË£¬¹ÊûÓнâÉ¢ÏÉÃËÐÅÏ¢
AddFamilyWarBatRec(warBatRecList, roundNum, groupID, familyIDA, familyIDB, familyNameA, familyNameB)
return
def AddFamilyWarBatRec(warBatRecList, roundNum, groupID, familyIDA, familyIDB, familyNameA, familyNameB, disFamilyIDList=[]):
## Ìí¼Ó±ÈÈüÆ¥Åä¶ÔÕ½¼Ç¼
if not familyIDA and not familyIDB:
return
recData = warBatRecList.AddRec()
SetBatRecGroupID(recData, groupID)
SetBatRecRoundNum(recData, roundNum)
SetBatRecFamilyIDA(recData, familyIDA)
SetBatRecFamilyIDB(recData, familyIDB)
SetBatRecFamilyNameA(recData, familyNameA)
SetBatRecFamilyNameB(recData, familyNameB)
setDissFamilyIDList = []
if familyIDA and familyIDA in disFamilyIDList:
setDissFamilyIDList.append(familyIDA)
if familyIDB and familyIDB in disFamilyIDList:
setDissFamilyIDList.append(familyIDB)
SetBatRecDissolutionID(recData, setDissFamilyIDList)
GameWorld.Log(" AddRec roundNum=%s,groupID=%s,familyIDA(%s) VS familyIDB(%s), setDissFamilyIDList=%s"
% (roundNum, groupID, familyIDA, familyIDB, setDissFamilyIDList))
return
def DoLogicFamilyWar_SecondRoundGroup():
## ´ÎÂÖ¶ÔÕ½·Ö×é
curRound = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round)
if curRound == FamilyWarRound_Second:
GameWorld.DebugLog("ÏÉÃËÁªÈüÒѾ´¦Àí¹ý´ÎÂÖ·Ö×飡")
return
if curRound != FamilyWarRound_First:
GameWorld.ErrLog("ÏÉÃËÁªÈü´¦Àí¹ý´ÎÂÖ·Ö×éÂִμǼֵÒì³££¡curRound=%s" % curRound)
return
GameWorld.Log("============= ¿ªÊ¼ÏÉÃËÁªÈü·Ö×é´ÎÂÖ =============")
secondRoundBatDict = {} # ¹é×éͳ¼Æ {ÁªÈü¼¶±ðID:[[familyIDA, familyIDB, winFamilyID, disFamilyIDList], ...], ...}
universalRecMgr = GameWorld.GetUniversalRecMgr()
warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
for i in xrange(warBatRecList.Count()):
recData = warBatRecList.At(i)
if FamilyWarRound_First != GetBatRecRoundNum(recData):
continue
groupID = GetBatRecGroupID(recData)
fristRoundBatRec = secondRoundBatDict.get(groupID, [])
fristRoundBatRec.append(recData)
secondRoundBatDict[groupID] = fristRoundBatRec
roundNum = FamilyWarRound_Second
groupID = FamilyWar_MaxGroupID
for i in xrange(FamilyWar_MaxGroupID):
groupID = FamilyWar_MaxGroupID - i
GameWorld.Log("-----groupID=%s-----" % groupID)
## ´ÎÂÖ·ÖÅ乿Ôò
# Èç¹ûÏÉÃËÊý=1£¬²»´ò£¬¸ÃÏÉÃËĬÈÏ»ñµÃ±¾×éµÚÒ»Ãû
# Èç¹ûÏÉÃËÊý=2£¬ÄÇôֻҪ´òÒ»ÂÖ£¬Ê×ÂÖÖ±½Ó¾ö³öµÚÒ»¡¢¶þÃû£¬´ÎÂÖ²»´ò
# Èç¹ûÏÉÃËÊý>2£¬ÄÇôһ¶¨»á´òÁ½ÂÖ£¬×ñÑʤÕß¶ÔʤÕߣ¬°ÜÕß¶Ô°ÜÕߣ¬²»¿¼ÂÇÏÉÃ˽âÉ¢
if groupID not in secondRoundBatDict:
GameWorld.Log(" ûÓиü¶±ð±ÈÈü£¬½áÊø·Ö×é!roundNum=%s,groupID=%s" % (roundNum, groupID))
continue
fristRoundBatRec = secondRoundBatDict[groupID]
if len(fristRoundBatRec) < 2:
GameWorld.Log(" Ê×ÂÖ±ÈÈü²»ÊÇÁ½³¡£¬Ö±½ÓÌø¹ý´ÎÂÖ±ÈÈü!roundNum=%s,groupID=%s" % (roundNum, groupID))
continue
## =========== ÒÔÏÂÂ߼ΪÊ×ÂÖ²ÎÈüµÄÏÉÃËÖÁÉÙÓÐ3¸öµÄÇé¿ö ==============
recData1, recData2 = fristRoundBatRec
winFamilyID1, winFamilyName1, loseFamilyID1, loseFamilyName1, disFamilyIDList1 = __GetWinLoseFamilyInfoForNextRound(recData1)
winFamilyID2, winFamilyName2, loseFamilyID2, loseFamilyName2, disFamilyIDList2 = __GetWinLoseFamilyInfoForNextRound(recData2)
disFamilyIDList = disFamilyIDList1 + disFamilyIDList2 # ´ÎÂÖÐèÒª´¦Àí½âÉ¢ÏÉÃËÐÅÏ¢
# ʤÕß¶ÔʤÕߣ¬ °ÜÕß¶Ô°ÜÕߣ¬ÆäÖÐÒ»¸ö°ÜÕßÏÉÃË¿ÉÄÜΪ¿Õ
GameWorld.Log(" ʤÕß¶ÔʤÕߣ¬°ÜÕß¶Ô°ÜÕß: winFamilyID1=%s,winFamilyID2=%s,loseFamilyID1=%s,loseFamilyID2=%s"
% (winFamilyID1, winFamilyID2, loseFamilyID1, loseFamilyID2))
AddFamilyWarBatRec(warBatRecList, roundNum, groupID, winFamilyID1, winFamilyID2, winFamilyName1, winFamilyName2, disFamilyIDList)
AddFamilyWarBatRec(warBatRecList, roundNum, groupID, loseFamilyID1, loseFamilyID2, loseFamilyName1, loseFamilyName2, disFamilyIDList)
GameWorld.Log(" ÏÉÃËÁªÈü´ÎÂÖ±ÈÈü·Ö×éÈ·ÈÏÍê±Ï£¡")
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, FamilyWarRound_Second) # ÉèÖÃÒÑ´¦Àí¹ýµÄÂÖ´Î
return
def __GetWinLoseFamilyInfoForNextRound(recData):
'''¸ù¾ÝÉÏÒ»ÂÖ±ÈÈü½á¹û»ñÈ¡ÓÐ×ʸñ²ÎÓëÏÂÒ»ÂÖ±ÈÈüµÄʤÕßÓë°ÜÕßÏÉÃËÐÅÏ¢
@param recData: ÉÏÒ»ÂÖ±ÈÈü½á¹û¼Ç¼Êý¾Ý
×¢: ÉÏÒ»ÂÖµÄʤÕßÓë°ÜÕß²¢²»Ò»¶¨¶¼ÓÐ×ʸñ²ÎÓëÏÂÒ»ÂÖ±ÈÈü£¬±ØÐëÂú×ãÆäÖÐÒ»¸öÏÉÃËδ½âÉ¢£¨¿ÉÄÜÈüǰ¡¢Èüºó½âÉ¢£©²ÅÄܲÎÓë;
'''
familyIDA = GetBatRecFamilyIDA(recData)
familyIDB = GetBatRecFamilyIDB(recData)
familyNameA = GetBatRecFamilyNameA(recData)
familyNameB = GetBatRecFamilyNameB(recData)
winFamilyID = GetBatRecWinFamilyID(recData)
if not winFamilyID:
winFamilyID = __SetBatRecWinFamilyIDBySystem(recData, familyIDA, familyIDB, False)
# winFamilyIDÒ»¶¨»áÓÐID
#if not winFamilyID:
# return
if winFamilyID == familyIDB:
winFamilyName = familyNameB
loseFamilyID = familyIDA
loseFamilyName = familyNameA
else:
winFamilyID = familyIDA
winFamilyName = familyNameA
loseFamilyID = familyIDB
loseFamilyName = familyNameB
disFamilyIDList = GetBatRecDissolutionID(recData)
return winFamilyID, winFamilyName, loseFamilyID, loseFamilyName, disFamilyIDList
def __SetBatRecWinFamilyIDBySystem(recData, familyIDA, familyIDB, isFight=True):
''' ϵͳ¼ì²éÉèÖñÈÈüʤÕßÏÉÃË
@param isFight: ÊÇ·ñÊDZÈÈüÖеģ¬Èç¹ûÊÇ£¬Ôò²»ÉèÖÃʤÕߣ¨ÂÖ¿Õ¼°½âÉ¢µÄ³ýÍ⣩
µ±²»ÊÇʱ£¬ÏµÍ³Ò»¶¨»áÇ¿ÖÆÉèÖÃÒ»¸öʤÕßÏÉÃËID£¬¼´Ê¹¸ÃÏÉÃËÒѾ½âÉ¢£¡
Ê×ÂÖÓÐδÕý³£½áÊøµÄ£¬´ÎÂÖ¿ªÊ¼·ÖÅäʱ½øÐв¹´¦Àí
´ÎÂÖÓÐδÕý³£½áÊøµÄ£¬ÏÂÖÜ·Ö×鶨¼¶Ê±½øÐв¹´¦Àí
²¹´¦ÀíµÄÇé¿ö£¬Ò»¶¨»áÉèÖÃÒ»¸ö»ñʤID
'''
winFamilyID = GetBatRecWinFamilyID(recData)
if winFamilyID:
return winFamilyID
winFamilyID = 0
disFamilyIDList = GetBatRecDissolutionID(recData)
# ÓÐÏÉÃ˽âÉ¢µÄÇé¿ö, ½âÉ¢¿ÉÄÜ·¢ÉúÔÚ ·Ö×éºó±ÈÈüǰ¡¢±ÈÈüºó¡¢´ÎÂÖ·Ö×éǰ£¬±ÈÈüʱ²»¿É±ä¸üÏÉÃ˹ØÏµ
if disFamilyIDList:
if familyIDA in disFamilyIDList and familyIDB in disFamilyIDList:
winFamilyID = familyIDA
GameWorld.Log(" Á½¸öÏÉÃ˶¼ÒѾ½âÉ¢£¬Ä¬ÈÏAʤ£¡familyIDA=%s,familyIDB=%s,disFamilyIDList=%s,winFamilyID=%s"
% (familyIDA, familyIDB, disFamilyIDList, winFamilyID))
elif familyIDA and familyIDB:
winFamilyID = familyIDB if familyIDA in disFamilyIDList else familyIDA
GameWorld.Log(" ¶ÔÕ½ÏÉÃËÒѾ½âÉ¢, Ö±½Ó»ñʤ: familyIDA=%s,familyIDB=%s,disFamilyIDList=%s,winFamilyID=%s"
% (familyIDA, familyIDB, disFamilyIDList, winFamilyID))
else:
winFamilyID = familyIDA if not familyIDB else familyIDB
GameWorld.Log(" ±ÈÈüÂÖ¿Õ, µ«ÏÉÃËÒѽâÉ¢, ĬÈÏ»ñʤ!familyIDA=%s,familyIDB=%s,disFamilyIDList=%s,winFamilyID=%s"
% (familyIDA, familyIDB, disFamilyIDList, winFamilyID))
# ·Ç±ÈÈüÖеÄʱºòÐèÒª¼ì²é·þÎñÆ÷Ò쳣ûÓнáËãµÄÇé¿ö
elif not isFight and familyIDA and familyIDB:
## ×¢£º ´ËÇé¿öÖ»ÓÐÊǵØÍ¼·þÎñÆ÷³öÒì³££¬»òÕ߻ʱ¼ä·þÎñÆ÷´¦Óڹطþ»òÒì³£Çé¿öϲÅÓпÉÄÜ·¢Éú
familyRankA = PlayerFamily.GetFamilyIDRank(familyIDA)
familyRankB = PlayerFamily.GetFamilyIDRank(familyIDB)
winFamilyID = familyIDA if familyRankA <= familyRankB else familyIDB
GameWorld.Log(" ±ÈÈüÒ쳣ûÓÐÕý³£½áÊø, ÓÉϵͳĬÈÏÉèÖÃʤÕß!familyIDA=%s,familyRankA=%s,familyIDB=%s,familyRankB=%s,winFamilyID=%s"
% (familyIDA, familyRankA, familyIDB, familyRankB, winFamilyID))
# ÂÖ¿Õ
elif not familyIDA or not familyIDB:
winFamilyID = familyIDA if not familyIDB else familyIDB
GameWorld.Log(" ±ÈÈüÂÖ¿Õ, ÓÉϵͳĬÈÏÉèÖÃʤÕß!familyIDA=%s,familyIDB=%s,winFamilyID=%s"
% (familyIDA, familyIDB, winFamilyID))
elif isFight:
GameWorld.DebugLog(" ±ÈÈüÖУ¬²»ÉèÖÃʤÕß!familyIDA=%s,familyIDB=%s,disFamilyIDList=%s" % (familyIDA, familyIDB, disFamilyIDList))
return 0
if not winFamilyID:
winFamilyID = familyIDA if not familyIDB else familyIDB
if not winFamilyID:
return 0
SetBatRecWinFamilyID(recData, winFamilyID)
familyMgr = GameWorld.GetFamilyManager()
family = familyMgr.FindFamily(winFamilyID)
if not family:
GameWorld.Log(" »ñʤÏÉÃËÒѽâÉ¢£¡²»·¢·Å½±Àø£¡winFamilyID=%s" % winFamilyID)
return winFamilyID
notBattleRewardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchOtherReward", 1) # ûÓÐÕý³£±ÈÈüµÄ½±Àø
notBattleRewardRateList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchOtherReward", 2) # ½±Àø±ÈÀý
groupID = GetBatRecGroupID(recData)
rewardPer = notBattleRewardRateList[groupID - 1] if 1 <= groupID <= len(notBattleRewardRateList) else notBattleRewardRateList[0]
playerIDList = []
addItemList = []
for itemID, itemCount, isBind in notBattleRewardItemList:
addItemList.append([itemID, max(1, int(itemCount * rewardPer / 100.0)), isBind])
for index in xrange(family.GetCount()):
curMember = family.GetAt(index)
playerIDList.append(curMember.GetPlayerID())
# ϵͳ·¢·Åδ½áËãµÄ»î¶¯½±ÀøÓʼþ
roundNum = GetBatRecRoundNum(recData)
PlayerCompensation.SendMailByKey("FairyLeagueCompensation", playerIDList, addItemList, [roundNum, groupID])
# δ½áËãµÄ»î¶¯²ÎÓë½±
joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchRankReward", 3)
PlayerCompensation.SendMailByKey("FairyLeagueJoinReward", playerIDList, joinAwardItemList, [roundNum])
GameWorld.Log(" ·¢·Åδ½áËã±ÈÈü½±Àø=roundNum=%s,groupID=%s,winFamilyID=%s,rewardPer=%s,addItemList=%s,joinAwardItemList=%s"
% (roundNum, groupID, winFamilyID, rewardPer, addItemList, joinAwardItemList))
return winFamilyID
def OnFamilyWar_Over(roundNum):
## ÏÉÃËÁªÈü¶ÔÕ½½áÊø´¦Àí
# Ê×ÂÖ½áÊøÖ»´¦ÀíδÕý³£½áËãµÄÊ×ÂÖ±ÈÈü
if roundNum == FamilyWarRound_First:
warBatRecList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
warCount = warBatRecList.Count()
for i in xrange(warCount):
recData = warBatRecList.At(i)
if roundNum != GetBatRecRoundNum(recData):
continue
if GetBatRecWinFamilyID(recData):
continue
groupID = GetBatRecGroupID(recData)
familyIDA = GetBatRecFamilyIDA(recData)
familyIDB = GetBatRecFamilyIDB(recData)
GameWorld.Log("ÏÉÃËÁªÈüϵͳ´¦Àíδ½áËãµÄ¶ÔÕ½½á¹û! roundNum=%s,groupID=%s,familyIDA=%s,familyIDB=%s" % (roundNum, groupID, familyIDA, familyIDB))
__SetBatRecWinFamilyIDBySystem(recData, familyIDA, familyIDB, False)
if warCount == 1:
GameWorld.Log("ÏÉÃËÁªÈüÊ×ÂÖÖ»ÓÐÒ»³¡¶ÔÕ½£¬Ö±½ÓÖ´ÐÐ×ܽáËã!")
__DoLogicFamilyWarAllOver()
return
# ´ÎÂÖ½áÊøÖ±½Ó×ܽáËã
if roundNum == FamilyWarRound_Second:
__DoLogicFamilyWarAllOver()
return
def DoOnDay():
DoLogicFamilyWar_NextWeekGroupRank()
return
def DoLogicFamilyWar_NextWeekGroupRank():
''' ÏÂÖÜ·Ö×鶨¼¶
×îµÍ¼¶±ð×飺 ²»ÉèÖÃÁªÈü¼¶±ð, ÏÂÖÜ×îµÍ¼¶±ð×éÃûµ¥ÓÉÆäËûÎÞÁªÈü¼¶±ðÏÉÃË×ÜÕ½Á¦ÅÅÐеõ½
'''
GameWorld.Log("======= ÏÉÃËÁªÈüÏÂÖÜ·Ö×鶨¼¶ =======")
# ÕâÀï²¹´¥·¢Ò»´Î£¬·ÀÖ¹×ܽáËãµÄʱºò·þÎñÆ÷Ò쳣ûÓгɹ¦½áËã
# »ò ´ÎÂÖûÓбÈÈüµ¼ÖÂûÓнáË㣨´ÎÂÖµÄÏÉÃ˶¼½âÉ¢Á˲ſÉÄܳöÏÖ£¬Ò»°ã²»¿ÉÄܳöÏÖ£¬¿É²»¿¼ÂÇ£¬Èç¹ûÕæ³öÏÖÁË£¬»áÔÚÖÜÁùÁ賿½áË㣩
__DoLogicFamilyWarAllOver()
#UpdFamilyWarRank()
return
def UpdFamilyWarRank():
'''¸üÐÂÏÉÃËÁªÈüÅÅÃû
×¢Ò⣺¸ÃÂß¼ÔÚÏÉÃËÁªÈüÖÜÆÚÖв»¿ÉÖ´ÐУ¬½öÔÚÏÂÖÜ·Ö×鶨¼¶×´Ì¬Ï¿ɸüУ¬ÓɳÌÐò¿ØÖÆ£¬Ôڻ½áÊøºó½áËãµ÷ÓÃ
ÏÉÃËÁªÈüÐÂÒ»ÖÜÆÚ¿ªÊ¼Ê±¡¢ÏÉÃ˽âɢʱ »á´¥·¢¸ÃÂß¼
'''
#gameWorld = GameWorld.GetGameWorld()
#state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar)
#if state != GameWorldFamilyWar.FamilyWarState_NextWeekGroupRank:
# GameWorld.DebugLog("·ÇÏÂÖÜ·Ö×鶨¼¶½×¶Î²»¿É¸üÐÂÏÉÃËÁªÈüÅÅÃû!")
# return
GameWorld.Log("=== ¸üÐÂÏÉÃËÁªÈüÅÅÃû ===")
familyMgr = GameWorld.GetFamilyManager()
sortFamilyIDList = PlayerFamily.GetSortFamilyIDList()
for rank, familyID in enumerate(sortFamilyIDList, 1):
family = familyMgr.FindFamily(familyID)
if not family:
continue
curRank = PlayerFamily.GetFamilyWarRank(family)
if not curRank:
break
if curRank != rank:
PlayerFamily.SetFamilyWarRank(family, rank)
GameWorld.Log(" ¸üÐÂÏÉÃËÁªÈüÏÉÃËÅÅÃû: familyID=%s,curRank=%s,updRank=%s" % (family.GetID(), curRank, rank))
return
def __DoLogicFamilyWarAllOver():
''' ÏÉÃËÈüÈ«²¿±ÈÈü½áÊøºóÂß¼
·Ç×î¸ß¼¶±ð×é: µÚÒ»Ãû½ú¼¶
·Ç×îµÍ¼¶±ð×é: ×îºóÃû½µ¼¶
×îµÍ¼¶±ð×飺 ²»ÉèÖÃÁªÈü¼¶±ð, ÏÂÖÜ×îµÍ¼¶±ð×éÃûµ¥ÓÉÆäËûÎÞÁªÈü¼¶±ðÏÉÃË×ÜÕ½Á¦ÅÅÐеõ½
'''
allOverDo = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver)
if allOverDo:
GameWorld.Log("ÒѾ´¦Àí¹ýÏÉÃËÁªÈü×ܽáË㣬²»Öظ´´¦Àí£¡")
return
GameWorld.Log("====== ÏÉÃËÁªÈü×ܽáË㣬´¦ÀíÏÉÃ˽ú¼¶¡¢½µ¼¶£¡ ======")
Def_WinScore = {FamilyWarRound_First:10, FamilyWarRound_Second:1} # ÿÂÖ»ñʤµÃ·Ö,È·±£Ê×ÂÖ»ñʤΪʤÕß×é»ý·ÖÄÜÅÅÃû1¡¢2Ãû, °´×îÖÕ»ý·ÖËãÅÅÃû
# 1. ͳ¼Æ¸÷ÏÉÃËÁªÈü×Ü»ý·Ö
allDissFamilyIDList = []
allGroupFamilyScoreDict = {}
universalRecMgr = GameWorld.GetUniversalRecMgr()
warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
if not warBatRecList.Count():
GameWorld.Log("ûÓÐÏÉÃËÁªÈü±ÈÈü¼Ç¼£¬²»ÐèÒª½áË㣡")
curRoundNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round)
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, 0) # ÖØÖöÔÕ½ÂÖ´Î
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 1) # ÉèÖÃÒѾ´¦Àí¹ý×ܽáËã
GameWorld.Log("ÖØÖÃÂÖ´ÎÐÅÏ¢£¬ÉèÖÃÒѽáË㣡curRoundNum=%s" % curRoundNum)
return
for i in xrange(warBatRecList.Count()):
recData = warBatRecList.At(i)
groupID = GetBatRecGroupID(recData)
roundNum = GetBatRecRoundNum(recData)
familyIDA = GetBatRecFamilyIDA(recData)
familyIDB = GetBatRecFamilyIDB(recData)
winFamilyID = GetBatRecWinFamilyID(recData)
dissFamilyIDList = GetBatRecDissolutionID(recData)
for familyID in dissFamilyIDList:
if familyID not in allDissFamilyIDList:
allDissFamilyIDList.append(familyID)
if not winFamilyID:
winFamilyID = __SetBatRecWinFamilyIDBySystem(recData, familyIDA, familyIDB, False)
familyScoreA = Def_WinScore.get(roundNum, 0) if familyIDA == winFamilyID else 0
familyScoreB = Def_WinScore.get(roundNum, 0) if familyIDB == winFamilyID else 0
# ±¾×éÏÉÃËID¶ÔÓ¦µÃ·Ö
groupFamilyScoreDict = allGroupFamilyScoreDict.get(groupID, {})
groupFamilyScoreDict[familyIDA] = groupFamilyScoreDict.get(familyIDA, 0) + familyScoreA
groupFamilyScoreDict[familyIDB] = groupFamilyScoreDict.get(familyIDB, 0) + familyScoreB
allGroupFamilyScoreDict[groupID] = groupFamilyScoreDict
# 2. ÿ×éÏÉÃ˰´»ý·ÖÅÅÐòµÃ³ö×éÄÚÅÅÃû
familyWarIDRankList = []
groupID = FamilyWar_MaxGroupID
for i in xrange(FamilyWar_MaxGroupID):
groupID = FamilyWar_MaxGroupID - i
if groupID not in allGroupFamilyScoreDict:
continue
groupFamilyScoreDict = allGroupFamilyScoreDict[groupID]
groupFamilySortList = []
for familyID, score in groupFamilyScoreDict.items():
if familyID:
groupFamilySortList.append([score, familyID])
groupFamilySortList.sort(reverse=True) # °´»ý·Öµ¹ÐòÅÅ
groupFamilyIDSortList = [groupFamily[1] for groupFamily in groupFamilySortList]
GameWorld.Log("×éÏÉÃË»ý·ÖÅÅÃû: groupID=%s,groupFamilySortList=%s" % (groupID, groupFamilySortList))
familyWarIDRankList += groupFamilyIDSortList
GameWorld.Log("»ý·ÖÅÅÐòºóÏÉÃËID: %s" % familyWarIDRankList)
# 3. ´¦Àí½ú¼¶¡¢½µ¼¶
familyWarIDRankList += [0] * (FamilyWar_MaxFamilyCount - len(familyWarIDRankList)) # ²¹ÆëË÷Òý£¬·½±ãºóÃæÂß¼´¦Àí
for i in xrange(1, FamilyWar_MaxGroupID):
index = i * FamilyWar_GroupFamilyCount # ÏÂ×éµÚÒ»ÃûË÷Òý, ÕâÀï×î´óË÷ÒýΪ×îºóÒ»×éµÚÒ»Ãû
preIndex = index - 1 # ÉÏ×é×îºóÒ»ÃûË÷Òý
if not familyWarIDRankList[index]:
GameWorld.Log(" ÏÂ×éµÚÒ»ÃûÎÞÏÉÃË£¬²»½»»»!index=%s" % index)
continue
# Ö±½Ó½»»»Î»Öã¨Ò»½úÒ»½µ£©
GameWorld.Log(" ½µ¼¶ÏÉÃËË÷Òý=%s£¬½ú¼¶ÏÉÃËË÷Òý=%s" % (preIndex, index))
familyWarIDRankList[preIndex], familyWarIDRankList[index] = familyWarIDRankList[index], familyWarIDRankList[preIndex]
GameWorld.Log("½ú¼¶½µ¼¶ºóÏÉÃËID: %s" % familyWarIDRankList)
# 4. ½ØÈ¡0Ö®ºóµÄ
if 0 in familyWarIDRankList:
familyWarIDRankList = familyWarIDRankList[:familyWarIDRankList.index(0)]
GameWorld.Log("³ý0ºóÏÉÃËID: %s" % familyWarIDRankList)
# 5. ½ØÈ¡µ½µ¹ÊýµÚ¶þ×飬×îºóÒ»×éÏÂÖÜÓÉÕ½Á¦¾ö¶¨
updFamilyIDRankList = familyWarIDRankList[:(FamilyWar_MaxFamilyCount - FamilyWar_GroupFamilyCount)]
GameWorld.Log("×îÖÕµÄÅÅÃûÏÉÃËID: %s" % familyWarIDRankList)
GameWorld.Log("¸üеÄÅÅÃûÏÉÃËID: %s" % updFamilyIDRankList)
GameWorld.Log(" ½âÉ¢µÄÏÉÃËID: %s" % allDissFamilyIDList)
# ×¢Òâ: familyWarIDRankList Õâ¸öÁбíÀïµÄÏÉÃËID¿ÉÄÜÊÇÒѾ½âÉ¢µÄ£¬µ«ÊÇÔÚµ±Ç°Çé¿öÏ»¹ÐèÒªÕ¼ÓøÃÁªÈü×éµÄÃû¶î£¬Ö±µ½ÏÂÖÜ·Ö×鶨¼¶²Å±»¶¥µô
# 6. ¸üÐÂÏÉÃËÆÀ¼¶
updFamilyIDList = []
familyMgr = GameWorld.GetFamilyManager()
# ÏȸüÐÂÉÏÖÜÃû´ÎÓÐÁªÈüÅÅÃûµÄ£¬¿ÉÄÜÓÐЩÃû´Î±ä¶¯ÁË£¬¿ÉÄÜÓÐЩ½µ¼¶µô³öÅÅÃû
sortFamilyIDList = PlayerFamily.GetSortFamilyIDList()
for familyID in sortFamilyIDList:
family = familyMgr.FindFamily(familyID)
if not family:
continue
lastRank = PlayerFamily.GetFamilyWarRank(family)
if not lastRank:
break
updFamilyIDList.append(familyID)
updRank = 0 if familyID not in updFamilyIDRankList else (updFamilyIDRankList.index(familyID) + 1)
if updRank != lastRank:
PlayerFamily.SetFamilyWarRank(family, updRank)
GameWorld.Log("¸üÐÂÏÉÃËÆÀ¼¶: familyID=%s,lastRank=%s,updRank=%s" % (familyID, lastRank, updRank))
# ÔÙ¸üб¾ÖÜнúµÄÁªÈüÅÅÃû
for updRank, familyID in enumerate(updFamilyIDRankList, 1):
if familyID in updFamilyIDList:
continue
family = familyMgr.FindFamily(familyID)
if not family:
GameWorld.Log("нúÏÉÃËÆÀ¼¶, ÏÉÃËÒѽâÉ¢!familyID=%s,updRank=%s" % (familyID, updRank))
continue
lastRank = 0
PlayerFamily.SetFamilyWarRank(family, updRank)
GameWorld.Log("нúÏÉÃËÆÀ¼¶: familyID=%s,lastRank=%s,updRank=%s" % (familyID, lastRank, updRank))
# Ç¿ÖÆ¸üÐÂÏÉÃËÅÅÐò
PlayerFamily.DoFamilySort()
if familyWarIDRankList:
UpdFamilyWarChampion(familyWarIDRankList[0])
GiveFamilyWinRankAuctionReward(familyWarIDRankList)
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, 0) # ÖØÖöÔÕ½ÂÖ´Î
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 1) # ÉèÖÃÒѾ´¦Àí¹ý×ܽáËã
UpdFamilyWarRank() # ¸ÄΪ±ÈÈü½áÊøºóĬÈϸüÐÂÁªÈüÅÅÃû
return
def UpdFamilyWarChampion(championFamilyID):
## ¸üйھüÐÅÏ¢, ¹Ú¾ü¿ÉÄÜÒѽâÉ¢
family = GameWorld.GetFamilyManager().FindFamily(championFamilyID)
championRecData = GetFamilyWarChampionRecData()
lastChampionFamilyID = GetFWChampionFamilyID(championRecData)
championFamilyName = GetFWChampionFamilyName(championRecData)
GameWorld.Log("ÉÏÖܹھüÏÉÃËID: %s" % lastChampionFamilyID)
GameWorld.Log("±¾ÖܹھüÏÉÃËID: %s" % championFamilyID)
winCount = GetFWChampionWinCount(championRecData)
rewardWinCount = winCount + 1
GiveFamilyWinCountAuctionReward(championFamilyID, rewardWinCount)
if lastChampionFamilyID == championFamilyID:
winCount += 1
SetFWChampionWinCount(championRecData, winCount)
GameWorld.Log(" ¸üÐÂÁ¬Ê¤: %s" % winCount)
#AllotWinRewardBySystem(championRecData, False)
else:
#AllotWinRewardBySystem(championRecData, True)
SetFWChampionFamilyID(championRecData, championFamilyID)
SetFWChampionWinCount(championRecData, 1)
SetFWChampionWinRewardAllot(championRecData, 0)
GameWorld.Log(" ¹Ú¾ü±ä¸ü!")
winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # ÆðʼÁ¬Ê¤½±Àø´ÎÊý
winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # Á¬Ê¤½±Àø¼ä¸ô´ÎÊý
endWinCount = winCount + 1
if endWinCount == winRewardStartCount or (endWinCount > winRewardStartCount and (endWinCount - winRewardStartCount) % winRewardSpaceCount == 0):
SetFWChampionEndWinCount(championRecData, endWinCount)
GameWorld.Log(" ÖÕÖ¹¶Ô·½Á¬Ê¤! endWinCount=%s" % endWinCount)
# ¸üÐÂÏÉÃËÐÅÏ¢
if family:
championFamilyName = family.GetName()
SetFWChampionLeaderID(championRecData, family.GetLeaderID())
SetFWChampionFamilyName(championRecData, championFamilyName)
else:
GameWorld.Log(" ¹Ú¾üÏÉÃ˲»´æÔÚ»òÒѾ½âÉ¢ÁË!")
# ֪ͨµØÍ¼¹Ú¾ü±ä¸ü
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ChampionFamilyID, championFamilyID)
# Ö÷¶¯¹ã²¥Ò»´Î¿Í»§¶Ë
PlayerUniversalGameRec.SendUniversalGameRecSingle(None, championRecData)
# ·¢ËÍÍõÕßÏÉÃ˺ì°ü
redPackID = IpyGameDataPY.GetFuncCfg("FamilyMatchOtherReward", 3)
if redPackID and family:
PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
# ±¾ÂÖÏÉÃËÁªÈüÒѽáÊø£¬%s0ÏÉÃ˰εÃÍ·³ï£¬³ÉΪÍõÕßÏÉÃË
if championFamilyName:
PlayerControl.WorldNotify(0, "FamilyMatchSecondSessionEnd", [championFamilyName])
return
def GiveFamilyWinCountAuctionReward(familyID, rewardWinCount):
## ¸øÏÉÃËÁ¬Ê¤ÏÉÃËÅÄÆ·½±Àø
winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # ÆðʼÁ¬Ê¤½±Àø´ÎÊý
winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # Á¬Ê¤½±Àø¼ä¸ô´ÎÊý
rewardIndex = -1
if rewardWinCount == winRewardStartCount:
rewardIndex = 0
elif rewardWinCount > winRewardStartCount:
winCountValue = rewardWinCount - winRewardStartCount
if winCountValue % winRewardSpaceCount == 0:
rewardIndex = winCountValue / winRewardSpaceCount
if rewardIndex == -1:
GameWorld.Log("²»ÐèÒª·¢·ÅÁ¬Ê¤ÏÉÃËÅÄÆ·½±Àø: familyID=%s,rewardWinCount=%s" % (familyID, rewardWinCount))
return
winRewardLoopList = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 4) # Á¬Ê¤ÏÉÃËÅÄÆ·Ñ»·½±Àø[[[ÅÄÆ·ID,¸öÊý], ...], ...]
loopIndex = rewardIndex % len(winRewardLoopList)
familyAuctionItemList = winRewardLoopList[loopIndex]
family = GameWorld.GetFamilyManager().FindFamily(familyID)
if not family:
return
familyAllPlayerIDList = []
familyPlayerIDList = []
for i in xrange(family.GetCount()):
member = family.GetAt(i)
memPlayerID = member.GetPlayerID()
if memPlayerID not in PyGameData.g_familyWarMemDict:
continue
familyAllPlayerIDList.append(memPlayerID)
recData = PyGameData.g_familyWarMemDict[memPlayerID]
if GetFWMemFamilyID(recData) != familyID:
continue
if not GetFWMemIsJoin(recData):
continue
familyPlayerIDList.append(memPlayerID)
if not familyPlayerIDList:
familyPlayerIDList = familyAllPlayerIDList
GameWorld.Log("Á¬Ê¤Ã»ÓÐÈ˲ÎÈü£¬ÊÕÒæËãÏÉÃËËùÓÐÈ˵ģ¡familyID=%s,familyAllPlayerIDList=%s" % (familyID, familyAllPlayerIDList))
familyAuctionItemDict = {} # {ÏÉÃËID:[[ÏíÊÜÊÕÒæµÄ³ÉÔ±ID, ...], [[ÅÄÆ·ID,¸öÊý], [ÅÄÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·], ...]], ...}
familyAuctionItemDict[familyID] = [familyPlayerIDList, familyAuctionItemList]
GameWorld.Log("·¢·ÅÁ¬Ê¤ÏÉÃËÅÄÆ·½±Àø: familyID=%s,rewardWinCount=%s,rewardIndex=%s,loopIndex=%s"
% (familyID, rewardWinCount, rewardIndex, loopIndex))
GameWorld.Log(" familyPlayerIDList=%s" % familyPlayerIDList)
GameWorld.Log(" familyAuctionItemList=%s" % familyAuctionItemList)
AuctionHouse.DoAddFamilyAuctionItem(ChConfig.Def_FBMapID_FamilyWar, familyAuctionItemDict)
return
def GiveFamilyWinRankAuctionReward(familyWarIDRankList):
## ¸øÏÉÃËÅÅÃûÏÉÃËÅÄÆ·½±Àø
warWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV)
rewardWorldLV = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in xrange(ipyDataMgr.GetFamilyWarRankAwardCount()):
ipyData = ipyDataMgr.GetFamilyWarRankAwardByIndex(index)
cfgWorldLV = ipyData.GetWarWorldLV()
if warWorldLV <= cfgWorldLV:
rewardWorldLV = cfgWorldLV
break
elif warWorldLV > cfgWorldLV:
rewardWorldLV = cfgWorldLV
GameWorld.Log("·¢·ÅÅÅÃûÏÉÃËÅÄÆ·½±Àø: warWorldLV=%s, rewardWorldLV=%s, familyWarIDRankList=%s" % (warWorldLV, rewardWorldLV, familyWarIDRankList))
rewardIpyDataList = IpyGameDataPY.GetIpyGameDataList("FamilyWarRankAward", rewardWorldLV)
if not rewardIpyDataList:
GameWorld.ErrLog("ÕÒ²»µ½ÏÉÃËÅÅÃû¶ÔÓ¦ÊÀ½çµÈ¼¶½±Àø!")
return
cfgRankKey = 1
cfgRankAuctionItemDict = {}
for ipyData in rewardIpyDataList:
warRank = ipyData.GetWarRank()
auctionItemList = ipyData.GetRankAuctionItem()
for rank in range(cfgRankKey, warRank + 1):
cfgRankAuctionItemDict[rank] = auctionItemList
cfgRankKey = warRank + 1
GameWorld.Log("¶ÔÓ¦ÊÀ½çµÈ¼¶½±Àø: rewardWorldLV=%s, %s" % (rewardWorldLV, cfgRankAuctionItemDict))
familyAuctionItemDict = {} # {ÏÉÃËID:[[ÏíÊÜÊÕÒæµÄ³ÉÔ±ID, ...], [[ÅÄÆ·ID,¸öÊý], [ÅÄÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·], ...]], ...}
for rank, familyID in enumerate(familyWarIDRankList, 1):
if rank not in cfgRankAuctionItemDict:
GameWorld.Log(" rank=%s,familyID=%s,¸ÃÃû´ÎûÓÐÕÒµ½½±Àø!" % (rank, familyID))
continue
family = GameWorld.GetFamilyManager().FindFamily(familyID)
if not family:
GameWorld.Log(" rank=%s,familyID=%s,ÏÉÃ˲»´æÔÚ!" % (rank, familyID))
continue
familyAllPlayerIDList = []
familyPlayerIDList = []
for i in xrange(family.GetCount()):
member = family.GetAt(i)
memPlayerID = member.GetPlayerID()
if memPlayerID not in PyGameData.g_familyWarMemDict:
continue
familyAllPlayerIDList.append(memPlayerID)
recData = PyGameData.g_familyWarMemDict[memPlayerID]
if GetFWMemFamilyID(recData) != familyID:
continue
if not GetFWMemIsJoin(recData):
continue
familyPlayerIDList.append(memPlayerID)
if not familyPlayerIDList:
familyPlayerIDList = familyAllPlayerIDList
GameWorld.Log(" ÅÅÃûûÓÐÈ˲ÎÈü£¬ÊÕÒæËãÏÉÃËËùÓÐÈ˵ģ¡familyID=%s,familyAllPlayerIDList=%s" % (familyID, familyAllPlayerIDList))
familyAuctionItemList = cfgRankAuctionItemDict[rank]
familyAuctionItemDict[familyID] = [familyPlayerIDList, familyAuctionItemList]
GameWorld.Log(" rank=%s,familyID=%s,familyPlayerIDList=%s,familyAuctionItemList=%s"
% (rank, familyID, familyPlayerIDList, familyAuctionItemList))
AuctionHouse.DoAddFamilyAuctionItem(ChConfig.Def_FBMapID_FamilyWar, familyAuctionItemDict)
return
def GetFamilyWarChampionRecData():
universalRecMgr = GameWorld.GetUniversalRecMgr()
championRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarChampion)
if championRecList.Count():
return championRecList.At(0)
return championRecList.AddRec()
def AllotWinRewardBySystem(championRecData, isAll):
## ϵͳ×Ô¶¯·ÖÅäÏÉÃËδ·ÖÅäµÄÁ¬Ê¤½±Àø
## µ¥ºÅ 7195 2019-06-10 È¥³ý·ÖÅä½±Àø£¬Á¬Ê¤¸ÄΪÅÄÆ·½±Àø
return
# familyID = GetFWChampionFamilyID(championRecData)
# leaderID = GetFWChampionLeaderID(championRecData)
# winCount = GetFWChampionWinCount(championRecData) # µ±Ç°Á¬Ê¤´ÎÊý
# lastAllotWinCount = GetFWChampionWinRewardAllot(championRecData) # ÉÏ´ÎÒÑ·ÖÅäµÄÁ¬Ê¤½±Àø´ÎÊý
# endWinCount = GetFWChampionEndWinCount(championRecData) # ÖÕ½á¶ÔÊÖµÄÁ¬Ê¤´ÎÊý
#
# winRewardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchLianWinReward", 1) # Á¬Ê¤½±Àø
# winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # ÆðʼÁ¬Ê¤½±Àø´ÎÊý
# winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # Á¬Ê¤½±Àø¼ä¸ô´ÎÊý
# if not winRewardItemList or not winRewardStartCount or not winRewardSpaceCount:
# return
#
# updAllotWinCount = 0 # ¸üеÄÒÑ·ÖÅäµ½µÄÁ¬Ê¤´ÎÊý
# startRewardWinCount = winRewardStartCount if not lastAllotWinCount else (lastAllotWinCount + winRewardSpaceCount) # Ï´ÎÁ¬Ê¤½±Àø´ÎÊý
# sysAllotWinCountList = range(startRewardWinCount, winCount + 1, winRewardSpaceCount)
# isAllotEndWinCount = (endWinCount and (isAll or sysAllotWinCountList))
#
# if not isAll and sysAllotWinCountList:
# sysAllotWinCountList = sysAllotWinCountList[:-1] # ±£ÁôÒ»¸ö¿ÉÊÖ¶¯·ÖÅä, ÆäÓà×Ô¶¯·ÖÅä
# if sysAllotWinCountList:
# updAllotWinCount = sysAllotWinCountList[-1]
#
# sysAllotCount = len(sysAllotWinCountList) # ϵͳ×Ô¶¯·¢·ÅµÄ½±Àø´ÎÊý
# if isAllotEndWinCount:
# sysAllotCount += 1
#
# if sysAllotCount <= 0:
# #GameWorld.Log("ÎÞÐè×Ô¶¯·ÖÅä½±Àø£¡Éϴν±ÀøÁ¬Ê¤´ÎÊý=%s,µ±Ç°Á¬Ê¤Êý=%s,ÖÕ½áÁ¬Ê¤=%s,isAll=%s,sysAllotWinCountList=%s"
# # % (lastAllotWinCount, winCount, endWinCount, isAll, sysAllotWinCountList))
# return
#
# if sysAllotCount > 1:
# winRewardItemList = copy.deepcopy(winRewardItemList)
# for itemInfo in winRewardItemList:
# itemInfo[1] *= sysAllotCount
# GameWorld.Log("ϵͳ×Ô¶¯·ÖÅäÁ¬Ê¤½±Àø¸øÃËÖ÷£¡Éϴν±ÀøÁ¬Ê¤´ÎÊý=%s,µ±Ç°Á¬Ê¤Êý=%s,ÖÕ½áÁ¬Ê¤=%s,·ÖÅä´ÎÊý=%s,ÎïÆ·=%s,isAll=%s,familyID=%s,leaderID=%s"
# % (lastAllotWinCount, winCount, endWinCount, sysAllotCount, winRewardItemList, isAll, familyID, leaderID))
# if sysAllotWinCountList:
# GameWorld.Log(" sysAllotWinCountList=%s" % sysAllotWinCountList)
# if endWinCount:
# GameWorld.Log(" ÖØÖÃÒÑ·ÖÅäÖÕ½á¶ÔÊÖÁ¬Ê¤´ÎÊý½±Àø!")
# SetFWChampionEndWinCount(championRecData, 0)
# if updAllotWinCount:
# GameWorld.Log(" ¸üÐÂÒÑ·ÖÅäµ½µÄÁ¬Ê¤´ÎÊý: %s" % updAllotWinCount)
# SetFWChampionWinRewardAllot(championRecData, updAllotWinCount)
# PlayerCompensation.SendMailByKey("FamilyMatchWinAllotMail2", [leaderID], winRewardItemList)
# GameWorld.Log(" -----------------------")
# return
#// A4 10 ÏÉÃËÁªÈüÁ¬Ê¤½±Àø·ÖÅä #tagCGFamilyWarWinRewardAllot
#
#struct tagCGFamilyWarWinRewardAllot
#{
# tagHead Head;
# DWORD MemPlayerID; //·ÖÅ䏸µÄÏÉÃ˳ÉÔ±Íæ¼ÒID
#};
def OnFamilyWarWinRewardAllot(index, clientData, tick):
# µ¥ºÅ 7195 2019-06-10 È¥³ý·ÖÅä½±Àø£¬Á¬Ê¤¸ÄΪÅÄÆ·½±Àø
return
# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
# memPlayerID = clientData.MemPlayerID
# playerID = curPlayer.GetPlayerID()
# curFamily = curPlayer.GetFamily()
# if curFamily == None:
# return
# curMember = curFamily.FindMember(playerID)
# if curMember == None:
# return
# if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
# GameWorld.Log("²»ÊÇÃËÖ÷£¬²»ÄÜ·ÖÅäÁ¬Ê¤½±Àø£¡", playerID)
# return
#
# familyID = curFamily.GetID()
# curTagMember = curFamily.FindMember(memPlayerID)
# if curTagMember == None:
# GameWorld.Log("ÏÉÃËûÓиóÉÔ±£¬ÎÞ·¨·ÖÅäÁ¬Ê¤½±Àø£¡familyID=%s,memPlayerID=%s" % (familyID, memPlayerID), playerID)
# return
#
# championRecData = GetFamilyWarChampionRecData()
# championFamilyID = GetFWChampionFamilyID(championRecData)
# if familyID != championFamilyID:
# GameWorld.Log("·ÇÍõÕßÏÉÃË£¬ÎÞ·¨·ÖÅäÁ¬Ê¤½±Àø£¡championFamilyID=%s,familyID=%s" % (championFamilyID, familyID), playerID)
# return
#
# endWinCount = GetFWChampionEndWinCount(championRecData) # ÖÕ½á¶ÔÊÖµÄÁ¬Ê¤´ÎÊý
# if endWinCount:
# SetFWChampionEndWinCount(championRecData, 0)
# GameWorld.Log("·ÖÅäÖÕ½áÏÉÃËÁ¬Ê¤½±Àø!familyID=%s,endWinCount=%s" % (familyID, endWinCount), playerID)
#
# else:
# winCount = GetFWChampionWinCount(championRecData) # µ±Ç°Á¬Ê¤´ÎÊý
# lastAllotWinCount = GetFWChampionWinRewardAllot(championRecData) # ÉÏ´ÎÒÑ·ÖÅäµÄÁ¬Ê¤½±Àø´ÎÊý
#
# winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # ÆðʼÁ¬Ê¤½±Àø´ÎÊý
# winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # Á¬Ê¤½±Àø¼ä¸ô´ÎÊý
# nextRewardWinCount = winRewardStartCount if not lastAllotWinCount else (lastAllotWinCount + winRewardSpaceCount) # Ï´ÎÁ¬Ê¤½±Àø´ÎÊý
# if winCount < nextRewardWinCount:
# GameWorld.Log("Á¬Ê¤´ÎÊý²»×㣬ÎÞ·¨·ÖÅäÁ¬Ê¤½±Àø£¡ÒÑ·ÖÅäÁ¬Ê¤½±Àø´ÎÊý=%s,Ï´ÎÁ¬Ê¤½±Àø´ÎÊý(%s) > µ±Ç°Á¬Ê¤´ÎÊý(%s)"
# % (lastAllotWinCount, nextRewardWinCount, winCount), playerID)
# return
# SetFWChampionWinRewardAllot(championRecData, nextRewardWinCount)
# GameWorld.Log("·ÖÅäÏÉÃËÁ¬Ê¤½±Àø!familyID=%s,·ÖÅäÁ¬Ê¤Êý=%s" % (familyID, nextRewardWinCount), playerID)
#
# winRewardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchLianWinReward", 1) # Á¬Ê¤½±Àø
# PlayerCompensation.SendMailByKey("FamilyMatchWinAllotMail1", [memPlayerID], winRewardItemList)
# PlayerUniversalGameRec.SendUniversalGameRecSingle(curPlayer, championRecData) # ͬ²½¸ø¸ÃÍæ¼Ò
#
# # %s0ÏÉÃËÃËÖ÷½«Á¬Ê¤½±Àø·ÖÅ䏸%s2£¬Éñ±ø½µÊÀ
# notifyItemID = winRewardItemList[0][0]
# PlayerControl.WorldNotify(0, "FamilyMatchLianWinReward", [curFamily.GetName(), notifyItemID, curTagMember.GetName()])
# return
def MapServer_FamilyWarOver(msgList):
## µØÍ¼ÏÉÃËÕ½½áÊø
familyIDA, familyIDB, winFamilyID, isFinalMatch = msgList
roundNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round)
GameWorld.Log("ÊÕµ½µØÍ¼Í¬²½µÄÏÉÃËÁªÈü½áÊøÊý¾Ý: roundNum=%s,familyIDA=%s,familyIDB=%s,winFamilyID=%s,isFinalMatch=%s"
% (roundNum, familyIDA, familyIDB, winFamilyID, isFinalMatch))
if roundNum not in [FamilyWarRound_First, FamilyWarRound_Second]:
return
universalRecMgr = GameWorld.GetUniversalRecMgr()
warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
for i in xrange(warBatRecList.Count()):
recData = warBatRecList.At(i)
if roundNum != GetBatRecRoundNum(recData):
continue
if familyIDA == GetBatRecFamilyIDA(recData) and familyIDB == GetBatRecFamilyIDB(recData):
SetBatRecWinFamilyID(recData, winFamilyID)
GameWorld.Log(" ¸üлñʤÏÉÃËID: i=%s,winFamilyID=%s" % (i, winFamilyID))
break
GameWorld.Log(" PyGameData.g_familyWarFightingIDList=%s" % PyGameData.g_familyWarFightingIDList)
if familyIDA in PyGameData.g_familyWarFightingIDList:
PyGameData.g_familyWarFightingIDList.remove(familyIDA)
if familyIDB in PyGameData.g_familyWarFightingIDList:
PyGameData.g_familyWarFightingIDList.remove(familyIDB)
GameWorld.Log(" PyGameData.g_familyWarFightingIDList=%s" % PyGameData.g_familyWarFightingIDList)
PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
if roundNum == FamilyWarRound_First and not PyGameData.g_familyWarFightingIDList and not isFinalMatch:
# ±¾³¡ÏÉÃËÁªÈüÒѽáÊø£¬ÏÂÒ»³¡½«ÓÚÖÜÎå21£º00¾ÙÐÐ
PlayerControl.WorldNotify(0, "FamilyMatchFirstSessionEnd")
# ´ÎÂÖ ÇÒ ËùÓÐÕ½¶·ÖеÄÏÉÃ˶¼ÒѽáÊø
# Ê×ÂÖ ÇÒ ÊÇ×îÖÕ¾öÈü³¡µÄ, ÕâÖÖÇé¿ö½öÔÚÖ»ÓÐÁ½¸öÏÉÃ˵ÄÇé¿ö£¬Ö»´òÒ»³¡¾Í½áÊøÁË£¬´óÓÚ2¸öÏÉÃ˵ÄÒ»¶¨»á´òµ½´ÎÂÖ
if (roundNum == FamilyWarRound_Second and not PyGameData.g_familyWarFightingIDList) \
or (roundNum == FamilyWarRound_First and isFinalMatch):
__DoLogicFamilyWarAllOver()
return
def Sync_FamilyWarInfo(curPlayer=None):
warInfo = ChPyNetSendPack.tagGCFamilyWarInfo()
warInfo.WorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV)
NetPackCommon.SendPackByPlayer(warInfo, curPlayer)
return