#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package NormalNPC_Attack_Pet # @todo: ÆÕͨNPC¹¥»÷³èÎï # # @author chenxuewei # @date 2010-06-26 # @version 1.3 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ #------------------------------------------------------------------------------ """Version = 2012-02-10 20:20""" #--------------------------------------------------------------------- import PlayerControl import AttackCommon import ChConfig import ChEquip import BaseAttack import PetControl import NPCCommon import SkillShell import GameObj #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ def GetCanAttack(curNormalNPC, curTagPet, skill, tick): return False #=========================================================================== # if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPet, skill): # return False # # return True #=========================================================================== #--------------------------------------------------------------------- ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks º¯ÊýÏêϸ˵Ã÷. def GetTagRelation(curNormalNPC, curTagPet, skill, tick): return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None defenderCampType = NPCCommon.GetFaction(curNormalNPC) #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ if defenderCampType == ChConfig.CampType_Justice: return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None #--------------------------------------------------------------------- ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks ¹¥»÷ def DoAttack(curNormalNPC, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick): #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ curNPCBeHP = GameObj.GetHP(curNormalNPC) hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPet, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #Ìí¼Ó³ðºÞ petControl = NPCCommon.NPCControl(curTagPet) petControl.AddObjDetelToAngryList_ByAttack(curNormalNPC, hurtHP, skill) #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC) curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË if curTagPlayer != None: if lastHP > 0: #Ìí¼ÓÉËѪÁбí AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP) #¸øÕâ¸öÍæ¼ÒµÄÆäËûÕÙ»½ÊÞÔö¼Ó³ðºÞ(´òÖ÷ÈËÓÅÏÈ->ÕâÀïÖ»Ìí¼Ó1µã³ðºÞ) AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, 1) #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP) return hurtType #--------------------------------------------------------------------- ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û def AttackResult(curNormalNPC, curTagPet, skill, tick): curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0: #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #³èÎïËÀÍö if GameObj.GetHP(curTagPet) <= 0: curTagPetNPCControl = NPCCommon.NPCControl(curTagPet) curTagPetNPCControl.SetKilled() return True