#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package NormalNPC_Attack_Truck # ÆÕͨNPC¹¥»÷ïÚ³µ # # @author eggxp # @date 2010-4-20 # @version 1.5 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2012-05-31 18:00" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼­ # @change: "2013-01-03 17:00" wdb È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼ #------------------------------------------------------------------------------ """Version = 2013-01-03 17:00""" #--------------------------------------------------------------------- import NPCCommon import ChConfig import AttackCommon import IPY_GameWorld import SkillShell import PlayerTruck import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks º¯ÊýÏêϸ˵Ã÷. def GetCanAttack(curNormalNPC, curTagTruck, skill, tick): curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) if curTagPlayer == None : return False if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck): #Truck_pan_161795: ïÚ³µ»õÎïÒѱ»½Ù¹â return False if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagTruck, skill): return False return True ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks º¯ÊýÏêϸ˵Ã÷. def GetTagRelation(curNormalNPC, curTagTruck, skill, tick): attackerCampType = NPCCommon.GetFaction(curNormalNPC) #Èç¹ûÊÇÊØÎÀ»òÊÇÅ®Éñ²»¹¥»÷Íæ¼ÒïÚ³µ if attackerCampType == ChConfig.CampType_Justice: return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks º¯ÊýÏêϸ˵Ã÷. def DoAttack(curNormalNPC, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick): curTagTruckHP = GameObj.GetHP(curTagTruck) hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagTruck, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) if curTagPlayer != None: #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP) #Ìí¼ÓÉËѪ # 2013-1-3,È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼ # AttackCommon.NPCAddObjInHurtList(curNormalNPC, curTagTruck, curTagTruckHP, hurtHP) #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks º¯ÊýÏêϸ˵Ã÷. def AttackResult(curNormalNPC, curTagTruck, skill, tick): #»ñÈ¡ïÚ³µÖ÷ÈË curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 : #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #ïÚ³µËÀÍö if PlayerTruck.IsTruckDestroy(curTagTruck): PlayerTruck.DoTruckDestroy(curTagTruck) return True