#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package Pet_Attack_SummonNPC # @todo: ³èÎï¹¥»÷ÕÙ»½ÊÞ # # @author chenxuewei # @date 2010-06-26 # @version 1.4 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ #------------------------------------------------------------------------------ #"""Version = 2016-02-26 17:00""" #--------------------------------------------------------------------- import NPCCommon import AttackCommon import SkillCommon import ChConfig import IPY_GameWorld import GameWorld import PetControl import SkillShell import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curPet ¹¥»÷·½:³èÎï # @param curTagSummon ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ def GetCanAttack(curPet, curTagSummon, skill, tick): return AttackCommon.CheckNPCCanAttackTag(curPet, curTagSummon, skill) ## »ñµÃ¹ØÏµ # @param curPet ¹¥»÷·½:³èÎï # @param curTagSummon ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks »ñµÃ¹ØÏµ def GetTagRelation(curPet, curTagSummon, skill, tick): curPlayer = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË if curPlayer == None: return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) if curTagPlayer == None: return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None if curPlayer != None and curTagPlayer != None: #Í¬Ò»Íæ¼Ò²»»¥Ï๥»÷ if GameWorld.IsSameObj(curPlayer, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #¼ì²é¹¥»÷ģʽ if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer) #²»Í¬ÀàÐ͵Ä,¿ÉÒÔÖ±½Ó¹¥»÷ return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None ## ¹¥»÷ # @param curPet ¹¥»÷·½:³èÎï # @param curTagSummon ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks ¹¥»÷ def DoAttack(curPet, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick): hurtType = AttackCommon.GetHurtHP(curPet, curTagSummon, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #Ìí¼Ó³ðºÞ summonControl = NPCCommon.NPCControl(curTagSummon) #summonControl.AddObjDetelToAngryList_ByAttack(curPet, hurtHP, skill) #---¹¥»÷·½ÎªÕÙ»½ÊÞ,¸øÖ÷È˼ӳðºÞ--- curPetOwner = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË if curPetOwner != None: summonControl.AddObjToAngryList(curPetOwner, 1) curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) if curTagPlayer != None: AttackCommon.OnPVPDamage(curPetOwner, hurtHP, curTagPlayer, "Pet v Summon") #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagSummon, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curPet ¹¥»÷·½:³èÎï # @param curTagSummon ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û def AttackResult(curPet, curTagSummon, skill, tick): #»ñÈ¡·ÀÊØ·½ÕÙ»½ÊÞµÄÖ÷ÈË curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) #¹¥»÷µÄÊÇÍæ¼ÒµÄÕÙ»½ÊÞ if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0: #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË curPlayer = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË #ÊÇ·ñÔÚÌØÊâµÄ¸±±¾ÖÐ if curPlayer != None: AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick) #·ÀÊØ·½ÕÙ»½ÊÞËÀÍö if GameObj.GetHP(curTagSummon) <= 0: curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummon) #ÕÙ»½ÊÞËÀÍö curTagSummonNPCControl.SetKilled() return True