#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package Player_Attack_Pet # Íæ¼Ò¹¥»÷³èÎï # # @author chenxuewei # @date 2010-06-26 # @version 1.6 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2012-06-13 18:00" jiang ¹¥»÷³èÎïÍæ¼ÒºìÃû # @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­ # @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ #------------------------------------------------------------------------------ """Version = 2016-02-26 17:00""" #--------------------------------------------------------------------- import NPCCommon import GameWorld import AttackCommon import IPY_GameWorld import PlayerControl import ChConfig import ChEquip import SkillCommon import PetControl import SkillShell import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curPlayer ¹¥»÷·½:Íæ¼Ò # @param curTagPet ·ÀÊØ·½:³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ def GetCanAttack(curPlayer, curTagPet, skill, tick): return False #=========================================================================== # #ͨÓÃÅÐ¶Ï # if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagPet): # return False # # #ÅжϾàÀë # if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagPet, skill): # return False # # return True #=========================================================================== ## »ñµÃ¹ØÏµ # @param curPlayer ¹¥»÷·½:Íæ¼Ò # @param curTagPet ·ÀÊØ·½:³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks »ñµÃ¹ØÏµ def GetTagRelation(curPlayer, curTagPet, skill, tick): return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË if curTagPlayer == None: return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None #×Ô¼ºµÄ³èÎï,²»Äܹ¥»÷ if GameWorld.IsSameObj(curPlayer, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #±ðÈ˵ijèÎï,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer) ## ¹¥»÷ # @param curPlayer ¹¥»÷·½:Íæ¼Ò # @param curTagPet ·ÀÊØ·½:³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks ¹¥»÷ def DoAttack(curPlayer, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick): #¹¥»÷ǰѪÁ¿ curTagPetHP = GameObj.GetHP(curTagPet) #¹¥»÷³É¹¦ hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPet, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ petControl = NPCCommon.NPCControl(curTagPet) petControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill) #Ìí¼ÓÉËѪÁбí AttackCommon.NPCAddObjInHurtList(curPlayer, curTagPet, curTagPetHP, hurtHP) curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË if curTagPlayer != None: AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Pet") #¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ AttackCommon.SummonAddAngryByOwner(curTagPet, curPlayer, hurtHP) #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curPlayer ¹¥»÷·½:Íæ¼Ò # @param curTagPet ·ÀÊØ·½:³èÎï # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û def AttackResult(curPlayer, curTagPet, skill, tick): curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË if curTagPlayer != None: if GameObj.GetHP(curTagPlayer) > 0: #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick) #³èÎïËÀÍö if GameObj.GetHP(curTagPet) <= 0: curTagPetNPCControl = NPCCommon.NPCControl(curTagPet) curTagPetNPCControl.SetKilled() if curPlayer != None and curTagPlayer != None: AttackCommon.AddPKValue(curPlayer, curTagPlayer, tick) return True