#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package Player_Attack_Player # Íæ¼Ò¹¥»÷Íæ¼Ò # # @author eggxp # @date 2010-4-20 # @version 1.7 # # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ # @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;à # @change: "2013-09-27 19:30" Alee »Ö¸´Ä;à # @change: "2013-11-05 21:00" Alee PKÌáʾ # @change: "2014-09-25 11:30" hxp Ôö¼Ó×îÖÕÉ˺¦Ë¥¼õ¿ØÖÆ # @change: "2015-03-07 07:30" hxp ×îÖÕÉ˺¦Ó°Ïì¿ØÖÆ, ÉËѪÀàÐͼì²é´¥·¢±»¶¯¼¼ÄÜ; ´ã¶¾ # @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­ # @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ #------------------------------------------------------------------------------ """Version = 2016-02-26 17:00""" #--------------------------------------------------------------------- import PlayerControl import GameWorld import AttackCommon import ChConfig import BaseAttack import ChEquip import IPY_GameWorld import SkillShell import SkillCommon import PassiveBuffEffMng import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ def GetCanAttack(curPlayer, curTagPlayer, skill, tick): #ͨÓÃÅÐ¶Ï if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagPlayer): return False #ÅжϾàÀë if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagPlayer, skill): return False return True ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:Íæ¼ÒC # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks »ñµÃ¹ØÏµ def GetTagRelation(curPlayer, curTagPlayer, skill, tick): #×î¸ßÓÅÏȼ¶, Ñ¡¶¨µÄÄ¿±êÊÇ×Ô¼º, ·µ»ØÅóÓÑ if GameWorld.IsSameObj(curPlayer, curTagPlayer) : return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #¹¥»÷ģʽ, Èç¹û²»¿É¹¥»÷, ·µ»ØÅóÓÑ if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer) ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks ¹¥»÷ def DoAttack(curPlayer, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick): curTagPlayerHPBeforeAtk = GameObj.GetHP(curTagPlayer) #Íæ¼Ò¹¥»÷Íæ¼Ò hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPlayer, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #¸øË«·½µÄÍæ¼ÒÕÙ»½ÊÞÌí¼Ó³ðºÞ #¹¥»÷ÕßÌí¼Ó AttackCommon.SummonAddAngryByOwner(curTagPlayer, curPlayer, hurtHP) #·ÀÓùÕßÌí¼Ó AttackCommon.SummonAddAngryByOwner(curPlayer, curTagPlayer, hurtHP) #Ìí¼ÓÉËѪÁбí #AttackCommon.NPCAddObjInHurtList(curPlayer, curTagPlayer, curTagPlayerHPBeforeAtk, hurtHP) AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Player") #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û def AttackResult(curPlayer, curTagPlayer, skill, tick): #·ÀÊØ·½Íæ¼ÒѪÁ¿ curTagPlayerHP = GameObj.GetHP(curTagPlayer) #±»¹¥»÷Ìáʾ£¬±ÜÃâÆµ·±Ìáʾ if not curTagPlayer.GetBattleState() or not curPlayer.GetBattleState(): PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0") #Íæ¼Ò»î×Å if curTagPlayerHP > 0: #±»¹¥»÷µÄÍæ¼ÒÒ²½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) # AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit()) AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick) else: AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick) #Íæ¼ÒÒѾ­ËÀÍö tagPlayerControl = PlayerControl.PlayerControl(curTagPlayer) tagPlayerControl.SetDead() if skill != None: SkillCommon.CheckAddPoisonAtkBuff(skill.GetSkillTypeID(), curPlayer, curTagPlayer, tick) return True