#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package SummonNPC_Attack_NormalNPC # @todo: ÕÙ»½ÊÞ¹¥»÷ÆÕͨNPC # # @author: panwei # @date 2010-09-06 # @version 2.1 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-11-18 11:00" adaws NPCÕóÈÝÅж¨´íÐÞ¸Ä # @change: "2010-11-18 13:50" chenxuewei NpcɱËÀNPCʱ֪ͨ¸±±¾ # @change: "2011-04-15 14:00" chenxuewei ÐÞ¸´bug9922:ÊØ»¤Çô³µ,·¶Î§¼¼ÄÜ(Íæ¼ÒÕÙ»ØÒþÐÎNPC·ÅȺ¹¥¼¼ÄÜ)¿É¹¥»÷¼º·½Çô³µ¡¢ÊØÎÀ # @change: "2011-05-11 13:45" Alee ÕÙ»½ÊÞÊÇÏÝÚåÔò°Ñ³ðºÞ¸øÖ÷ÈË # @change: "2011-05-12 14:00" Alee ÏÝÚå¸ÄΪÁé³ðºÞÈ«×ªÒÆ¸øÖ÷ÈË # @change: "2011-05-12 17:00" chenxuewei AttackResultÕÙ»½ÊÞÓÐûÖ÷È˶¼Ö»ÒªÍ¨Öª¸±±¾Ò»´Î¼´¿É£¬±ÜÃâÖØ¸´Í¨Öª # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2013-01-03 17:00" wdb È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼ # @change: "2013-11-08 18:00" hxp Ôö¼ÓNPC±»¹¥»÷Âß¼­Èë¿Ú # @change: "2016-09-28 21:00" hxp ²»ËÀbossÂß¼­Ö§³Ö #------------------------------------------------------------------------------ #"""Version = 2016-09-28 21:00""" #--------------------------------------------------------------------- import NPCCommon import IPY_GameWorld import AttackCommon import ChConfig import GameWorld import FBLogic import SkillShell import ChNPC import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return ²¼¶ûÖµ # @remarks º¯ÊýÏêϸ˵Ã÷. def GetCanAttack(curSummonNPC, curTagNormalNPC, skill, tick): return AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagNormalNPC, skill) #--------------------------------------------------------------------- ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return ¹ØÏµÁбí È磺[ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None] # @remarks »ñµÃ¹ØÏµÁбí def GetTagRelation(curSummonNPC, curTagNormalNPC, skill, tick): #·ÀÊØ·½ÕóÓª defenderCampType = NPCCommon.GetFaction(curTagNormalNPC) #Íæ¼ÒµÄÕÙ»½ÊÞ²ÅÄܹ¥»÷ÆÕͨNPC npcOwner_Player = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) if npcOwner_Player != None: #²»¹¥»÷ÕýÒåµÄÐèҪȥ±£»¤µÄ ÕâÀïÓÐÅ®ÉñºÍÊØÎÀ if defenderCampType == ChConfig.CampType_Justice: return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None #¹¥»÷·½ÕóÓª attackerCampType = curSummonNPC.GetDictByKey(ChConfig.Def_NpcDictKey_CampType) if attackerCampType != defenderCampType: return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None #--------------------------------------------------------------------- ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks ¹¥»÷Âß¼­ def DoAttack(curSummonNPC, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick): curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC) hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagNPC, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #---±»¹¥»÷µÄNPCÌí¼Ó³ðºÞ--- curTagNPCControl = NPCCommon.NPCControl(curTagNPC) curTagNPCControl.AddObjDetelToAngryList_ByAttack(curSummonNPC, hurtHP, skill) #---±»¹¥»÷µÄNPCÌí¼ÓÉËѪ--- #¹¥»÷·½ÎªÕÙ»½ÊÞ,Ìí¼Óµ½Ö÷ÈËÉËѪÖÐ summonOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC) #2013-1-3,È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼ if summonOwner != None: # ÕÙ»½ÊÞÖ÷ÈËÎªÍæ¼Ò£¬ÉËѪ if summonOwner.GetGameObjType() == IPY_GameWorld.gotPlayer: AttackCommon.NPCAddObjInHurtList(summonOwner, curTagNPC, curTagNPCHPBeforeAtk, hurtHP) addAngry = hurtHP if skill != None: addAngry += skill.GetSkillAngry() #Ò²Ìí¼ÓÒ»·ÝÖ÷È˵ijðºÞ(±©·çÑ©ÕâÀàµÄ²»¿É¹¥»÷ÕÙ»½¼¼ÄÜ, ÒªNPC¹¥»÷Ö÷ÈË) curTagNPCControl.AddObjToAngryList(summonOwner, addAngry) #---¹¹½¨ÉËѪÁбí--- #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagNPC, skillHurtList, hurtType.HurtType, hurtHP) #ChNPC.OnUndeathBossHurt(curTagNPC, hurtHP) return hurtType #--------------------------------------------------------------------- ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return ÎÞÒâÒå # @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û def AttackResult(curSummonNPC, curTagNPC, skill, tick): if ChNPC.OnUndeathBossAttacked(curTagNPC): return #---NPC»¹»î×Å--- if GameObj.GetHP(curTagNPC) > 0: ChNPC.OnNPCAttacked(curSummonNPC, curTagNPC, skill, tick) return #---NPC±»»÷ɱ--- #Íæ¼Ò»÷ɱNPC¸±±¾´¥·¢Æ÷ curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick): return #2011-05-12 chenxuewei ÓÐûÖ÷È˶¼Ö»ÒªÍ¨ÖªÒ»´Î¼´¿É£¬±ÜÃâÖØ¸´Í¨Öª if curPlayer != None: NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill) FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) else: #¸±±¾ FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick) #µ÷ÓÃͳһ»÷ɱÂß¼­ curTagNPCControl = NPCCommon.NPCControl(curTagNPC) curTagNPCControl.SetKilled() return #---------------------------------------------------------------------