#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package SummonNPC_Attack_Truck # ÕÙ»½ÊÞ¹¥»÷ïÚ³µ # # @author eggxp # @date 2010-4-20 # @version 1.4 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2012-05-31 18:00" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼­ # @change: "2013-01-03 17:00" wdb È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼ #------------------------------------------------------------------------------ #"""Version = 2013-01-03 17:00""" #--------------------------------------------------------------------- import NPCCommon import AttackCommon import ChConfig import IPY_GameWorld import SkillShell import ShareDefine import PlayerTruck import GameFuncComm import GameObj #--------------------------------------------------------------------- #ïÚ³µ°²È«ÇøÅж¨¡£Ö÷ÈËÔÚ°²È«ÇøÇÒïÚ³µºÍÖ÷È˵ľàÀëСÓÚ3¸ñ TruckSafeDist = 3 #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks º¯ÊýÏêϸ˵Ã÷. def GetCanAttack(curSummonNPC, curTagTruck, skill, tick): curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) if not curPlayer: #ÕÒ²»µ½Ö÷ÈË return False if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Truck): #¹¦ÄÜ먦Æô,²»Äܹ¥»÷ïÚ³µ return False if not curTagTruck.GetCanAttack(): #Äã½ñÈÕÒѾ­Ã»ÓнÙïÚ´ÎÊý,²»ÄܶÔïÚ³µ½øÐй¥»÷ return False curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) if curTagPlayer == None : return False if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck): #ïÚ³µ»õÎïÒѱ»½Ù¹â return False if not AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagTruck, skill): return False return True ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks º¯ÊýÏêϸ˵Ã÷. def GetTagRelation(curSummonNPC, curTagTruck, skill, tick): curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) if curPlayer == None: #¹ÖÎïµÄÕÙ»½ÊÞÖ±½Ó¹¥»÷ return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None return AttackCommon.GetPlayerAndTruckRelation(curPlayer, curTagTruck) ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks º¯ÊýÏêϸ˵Ã÷. def DoAttack(curSummonNPC, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick): curTagTruckHP = GameObj.GetHP(curTagTruck) #¹¥»÷³É¹¦ hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagTruck, skill, skillValue, skillPercent, tick) #ÉËѪÁ¿ hurtHP = hurtType.HurtHP #»ñµÃÕÙ»½ÊÞÖ÷ÈË curSummonNPCOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC) #Ìí¼ÓÉËѪÁбí # 2013-1-3,²»Ìí¼Ónpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼ if curSummonNPCOwner != None and curSummonNPCOwner.GetGameObjType() == IPY_GameWorld.gotPlayer: AttackCommon.NPCAddObjInHurtList(curSummonNPCOwner, curTagTruck, curTagTruckHP, hurtHP) #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks º¯ÊýÏêϸ˵Ã÷. def AttackResult(curSummonNPC, curTagTruck, skill, tick): #»ñÈ¡ïÚ³µÖ÷ÈË curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 : #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #ïÚ³µË𻵠if PlayerTruck.IsTruckDestroy(curTagTruck): PlayerTruck.DoTruckDestroy(curTagTruck) if curPlayer != None: AttackCommon.OnPlayerKillTruck(curPlayer, curTagTruck, tick) return True