#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # #------------------------------------------------------------------------------- # ##@package GM.Commands.ClearInvest # # @todo:ÖØÖÃͶ×ÊÀí²Æ # @author xdh # @date 2014-08-19 # @version 1.0 # # ÏêϸÃèÊö: ÖØÖÃͶ×ÊÀí²Æ # #--------------------------------------------------------------------- #"""Version = 2015-04-13 11:10""" import ChConfig import PlayerGoldInvest import PlayerControl import GameWorld #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param list ²ÎÊýÁбí [npcID] # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, msgList): GameWorld.DebugAnswer(curPlayer, "ClearInvest Ͷ×ÊÀàÐÍ(²»Ð´ÔòÈ«²¿ÖØÖÃ)") investTypeList = [msgList[0]] if msgList else ChConfig.GoldInvestTypeList for itype in investTypeList: valueKey = ChConfig.Def_PDict_GoldInvest_Time % itype PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest) valueKey = ChConfig.Def_PDict_GoldInvest_Gold % itype PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest) valueKey = ChConfig.Def_PDict_GoldInvest_AwardData % itype PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest) for i in range(1, 32): valueKey = ChConfig.Def_PDict_GoldInvest_GotRewardValue % (itype, i) PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest) PlayerGoldInvest.Sync_GoldInvestInfo(curPlayer, itype, isForce=True) return