#!/usr/bin/python # -*- coding: GBK -*- # # @todo: Ôö¼Ó¶ÔÄ¿±êµÄ±©»÷ÂÊ # # @author: Alee # @date 2018-1-30 ÏÂÎç05:11:45 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import IPY_GameWorld import AttackCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return False if passiveEffect.GetEffectValue(1): # µÚһĿ±ê if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID(): return False if passiveEffect.GetEffectValue(2): useSkill = skillkwargs.get("useSkill", None) if not useSkill: return False # ÆÕͨ¹¥»÷ÓÐЧ if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack: return False return True def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)