#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖÐÔö¼ÓÖØ»÷É˺¦¼Ó³É£¨ÖØ»÷Ï£© ,¿É¸½¼ÓÌõ¼þÊÇ·ñÕë¶ÔµÚһĿ±ê # # @author: Alee # @date 2019-4-25 ÏÂÎç02:49:27 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import AttackCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): useSkill = skillkwargs.get("useSkill", None) skillLimist = passiveEffect.GetEffectValue(2) # Ö÷¶¯Ðͼ¼ÄܲÅÓÐЧ if skillLimist and useSkill: if skillLimist == 1: if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill, ChConfig.Def_SkillFuncType_NormalAttack]: return False elif skillLimist == 2: if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack: return False if passiveEffect.GetEffectValue(1): # Ö»Õë¶ÔµÚһĿ±ê if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID(): return False return True def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)