#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖжԵÚһĿ±ê±©»÷´¥·¢¼¼ÄÜ ¸½¼ÓµÚX±¶Êý´ÎÆÕ¹¥±©»÷´¥·¢ # # @author: Alee # @date 2019-4-27 ÏÂÎç10:19:51 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import BuffSkill def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): cnt = passiveEffect.GetEffectValue(0) if cnt: #======================================================================= # useSkill = skillkwargs.get("useSkill", None) # if not useSkill: # return False #======================================================================= # ÆÕͨ¹¥»÷ÓÐЧ #======================================================================= # if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack: # return False #======================================================================= curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return False buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return False buffManager = buffTuple[0] buff = buffManager.FindBuff(curSkill.GetSkillTypeID()) if not buff: return False buff.SetValue2(buff.GetValue2() + 1) #±ÈÈçÿ5´Î£¬´ú±íÔÚµÚËĴδ¥·¢BUFF¼ÓÊôÐÔ£¬µÚÎå´ÎÏûbuff£¬ÖØÖÃvalue if buff.GetValue2() == cnt - 1: return True if buff.GetValue2() == cnt: buff.SetValue2(0) return False return True def GetSkillData(passiveEffect): skillID = passiveEffect.GetEffectValue(1) return GameWorld.GetGameData().GetSkillBySkillID(skillID)