#!/usr/bin/python # -*- coding: GBK -*- # # @todo: Ѫħ»¤¶Ü 803 »¤¶ÜÖµ¹¥»÷Á¦µÄ°Ù·Ö±È ѪÁ¿µÍÓڰٷֱȴ¥·¢µÚÈýÖµ»ØÑª »ØÑª»¤¶ÜÖµ°Ù·Ö±È # # @author: Alee # @date 2018-1-30 ÏÂÎç05:11:45 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import GameWorld import SkillCommon import GameObj def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return False buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return False buffManager = buffTuple[0] buff = buffManager.FindBuff(skillID) if not buff: return False buffValue = buff.GetValue() if buffValue == 0: return False hurtValue = GameObj.GetBloodShiledHurt(attacker) if hurtValue == 0: return False buff.SetValue(max(buffValue - hurtValue, 0)) GameObj.SetBloodShiledHurt(attacker, max(hurtValue - buffValue, 0)) if buff.GetValue() == 0: buff.SetRemainTime(0) return True def GetValue(attacker, defender, passiveEffect): return 1